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	<title>Comments on: Tactica: Raptors</title>
	<atom:link href="http://www.dankelzahn.com/blog/2009/07/13/tactica-raptors/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.dankelzahn.com/blog/2009/07/13/tactica-raptors/</link>
	<description>Just the blarg</description>
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		<title>By: Dankelzahn</title>
		<link>http://www.dankelzahn.com/blog/2009/07/13/tactica-raptors/comment-page-1/#comment-11325</link>
		<dc:creator>Dankelzahn</dc:creator>
		<pubDate>Mon, 13 Jul 2009 18:58:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.dankelzahn.com/blog/?p=2687#comment-11325</guid>
		<description>Raptors definitely fold/route quick if they start drawing fire, and that&#039;s a good point.  A lot of the Legion army is marginally more survivable than their stats imply just because there are so many threats that an opponent usually can&#039;t address them all at once.  IE model X survives because model Y is a bigger threat.

Legion&#039;s opponents do the best when they can pick the right models that are going to do the most damage and eliminate them fast.  That holds true for Raptors as well - anticipate their attack and hit first.  A purely melee-based army has a harder time with this due to the Raptors&#039; threat range (12.5&quot; on the charge) but spells and ranged attacks can chew through them if a player&#039;s willing to devote the resources.</description>
		<content:encoded><![CDATA[<p>Raptors definitely fold/route quick if they start drawing fire, and that&#8217;s a good point.  A lot of the Legion army is marginally more survivable than their stats imply just because there are so many threats that an opponent usually can&#8217;t address them all at once.  IE model X survives because model Y is a bigger threat.</p>
<p>Legion&#8217;s opponents do the best when they can pick the right models that are going to do the most damage and eliminate them fast.  That holds true for Raptors as well &#8211; anticipate their attack and hit first.  A purely melee-based army has a harder time with this due to the Raptors&#8217; threat range (12.5&#8243; on the charge) but spells and ranged attacks can chew through them if a player&#8217;s willing to devote the resources.</p>
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		<title>By: Z</title>
		<link>http://www.dankelzahn.com/blog/2009/07/13/tactica-raptors/comment-page-1/#comment-11324</link>
		<dc:creator>Z</dc:creator>
		<pubDate>Mon, 13 Jul 2009 18:38:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.dankelzahn.com/blog/?p=2687#comment-11324</guid>
		<description>While they may seem &#039;borken&#039; to some, in the end it&#039;s the fearlessness that can be exploited. They don&#039;t have stealth, and so even killing off a couple or running up a cheap Terror causer will be enough to make them fail a CMD check 1 in 3 times.

Also, they&#039;re not that nasty when they&#039;re not charging. They really lay the hurt on with their charges, especially when they have their mount attacks that can be used on the charge at POW 12 with 3 dice, followed by 2 Weapon Specialist POW 10s. Keep them from charging, and you&#039;re really reducing their power.

Z</description>
		<content:encoded><![CDATA[<p>While they may seem &#8216;borken&#8217; to some, in the end it&#8217;s the fearlessness that can be exploited. They don&#8217;t have stealth, and so even killing off a couple or running up a cheap Terror causer will be enough to make them fail a CMD check 1 in 3 times.</p>
<p>Also, they&#8217;re not that nasty when they&#8217;re not charging. They really lay the hurt on with their charges, especially when they have their mount attacks that can be used on the charge at POW 12 with 3 dice, followed by 2 Weapon Specialist POW 10s. Keep them from charging, and you&#8217;re really reducing their power.</p>
<p>Z</p>
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