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	<title>Comments on: Earthdawn 3e: Character Generation</title>
	<atom:link href="http://www.dankelzahn.com/blog/2009/11/30/earthdawn-3e-character-generation/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.dankelzahn.com/blog/2009/11/30/earthdawn-3e-character-generation/</link>
	<description>Just the blarg</description>
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		<title>By: EDChronicler</title>
		<link>http://www.dankelzahn.com/blog/2009/11/30/earthdawn-3e-character-generation/comment-page-1/#comment-16230</link>
		<dc:creator>EDChronicler</dc:creator>
		<pubDate>Wed, 02 Dec 2009 09:48:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.dankelzahn.com/blog/?p=5483#comment-16230</guid>
		<description>I agree with ya on Durability.

As for that second Matrix, yes and no. Mostly due to the changes in the rules regarding Matrices for multiple discipline mage types.

If you are say, a Wizard/Elementalist, that factor would actually be a disadvantage or an issue to work around. As a wizard you could possibly have say, the 2 first circle spell matrices (by availability) and up to 2 more for second and third circle. The maximum Spell Matrix talents (basic types, not including Enhanced or Armored, etc.) a mage discipline can have is five. So that means, you&#039;d get the one from your second discipline and everything else you choose would have to be talents that might for all intents and purposes be those &quot;never used&quot; talents.

Now there are those that would like this setup, but there are those that would probably like to allow themselves room to choose talents from both sides that they would like to be able to use. By going your route, you would essentially make only 1 choice of spell matrix available to the players and that would be at least in my view, not such a good thing in comparison to other disciplines. At least that&#039;s how I see it.</description>
		<content:encoded><![CDATA[<p>I agree with ya on Durability.</p>
<p>As for that second Matrix, yes and no. Mostly due to the changes in the rules regarding Matrices for multiple discipline mage types.</p>
<p>If you are say, a Wizard/Elementalist, that factor would actually be a disadvantage or an issue to work around. As a wizard you could possibly have say, the 2 first circle spell matrices (by availability) and up to 2 more for second and third circle. The maximum Spell Matrix talents (basic types, not including Enhanced or Armored, etc.) a mage discipline can have is five. So that means, you&#8217;d get the one from your second discipline and everything else you choose would have to be talents that might for all intents and purposes be those &#8220;never used&#8221; talents.</p>
<p>Now there are those that would like this setup, but there are those that would probably like to allow themselves room to choose talents from both sides that they would like to be able to use. By going your route, you would essentially make only 1 choice of spell matrix available to the players and that would be at least in my view, not such a good thing in comparison to other disciplines. At least that&#8217;s how I see it.</p>
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		<title>By: Dankelzahn</title>
		<link>http://www.dankelzahn.com/blog/2009/11/30/earthdawn-3e-character-generation/comment-page-1/#comment-16206</link>
		<dc:creator>Dankelzahn</dc:creator>
		<pubDate>Tue, 01 Dec 2009 21:02:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.dankelzahn.com/blog/?p=5483#comment-16206</guid>
		<description>I tossed around suggesting the same Durability-related house rule myself.  It&#039;s probably due to our experience with the older system but Durability feels like something that should be &#039;free.&#039;  

Honestly I think thread weaving (for non-magicians) could be the same, and magicians could be compensated with the second matrix free at first circle.</description>
		<content:encoded><![CDATA[<p>I tossed around suggesting the same Durability-related house rule myself.  It&#8217;s probably due to our experience with the older system but Durability feels like something that should be &#8216;free.&#8217;  </p>
<p>Honestly I think thread weaving (for non-magicians) could be the same, and magicians could be compensated with the second matrix free at first circle.</p>
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		<title>By: Moondog548</title>
		<link>http://www.dankelzahn.com/blog/2009/11/30/earthdawn-3e-character-generation/comment-page-1/#comment-16180</link>
		<dc:creator>Moondog548</dc:creator>
		<pubDate>Tue, 01 Dec 2009 09:08:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.dankelzahn.com/blog/?p=5483#comment-16180</guid>
		<description>Two flutes and a piece of paper.  Ballin&#039;!</description>
		<content:encoded><![CDATA[<p>Two flutes and a piece of paper.  Ballin&#8217;!</p>
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		<title>By: EDChronicler</title>
		<link>http://www.dankelzahn.com/blog/2009/11/30/earthdawn-3e-character-generation/comment-page-1/#comment-16154</link>
		<dc:creator>EDChronicler</dc:creator>
		<pubDate>Tue, 01 Dec 2009 01:05:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.dankelzahn.com/blog/?p=5483#comment-16154</guid>
		<description>On the Karma issue, EDC standardized costs for Karma at 10, so that&#039;s not an ED3 change. I agree with you on the &quot;iffy&quot; aspect to the Karma Pool size versus Karma Die of previous editions. I think its a workable concept, just not sure I like it.

Overall, I agree with you and I personally love the new system on the whole, with only one absolute exception: IMB I&#039;ll be house-ruling Durability as an automatic choice and the players will be able to choose a talent from the options. Durability just will not be there.

But overall, the system for me seems much improved, yet feels the same. And gratz on your game :-)</description>
		<content:encoded><![CDATA[<p>On the Karma issue, EDC standardized costs for Karma at 10, so that&#8217;s not an ED3 change. I agree with you on the &#8220;iffy&#8221; aspect to the Karma Pool size versus Karma Die of previous editions. I think its a workable concept, just not sure I like it.</p>
<p>Overall, I agree with you and I personally love the new system on the whole, with only one absolute exception: IMB I&#8217;ll be house-ruling Durability as an automatic choice and the players will be able to choose a talent from the options. Durability just will not be there.</p>
<p>But overall, the system for me seems much improved, yet feels the same. And gratz on your game <img src='http://www.dankelzahn.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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