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	<title>Comments on: The Fallacy of Risk vs. Resource Resource Management</title>
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	<link>http://www.dankelzahn.com/blog/2009/12/28/the-fallacy-of-risk-vs-resource-resource-management/</link>
	<description>Just the blarg</description>
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		<title>By: Von</title>
		<link>http://www.dankelzahn.com/blog/2009/12/28/the-fallacy-of-risk-vs-resource-resource-management/comment-page-1/#comment-17078</link>
		<dc:creator>Von</dc:creator>
		<pubDate>Sat, 02 Jan 2010 17:34:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.dankelzahn.com/blog/?p=5550#comment-17078</guid>
		<description>@ Red: has that ever been a Privateer tagline?  I feel like it has, but only in the earliest days of Hordes, and not for some time.  I agree that it&#039;s not helpful to new players unless they&#039;re already inclined to think about games in a quite informed meta-systemy kind of way.

@ Dankelzahn: I think &#039;accurate&#039; and &#039;catchy&#039; are probably mutually exclusive.  To describe the difference in mechanics with the depth and clarity that it deserves, you&#039;ve left short, punchy taglines far behind.  My own instinct is to say that Warmachine is about managing a finite, top-down, safe resource and Hordes is about managing a flexible, mobile, dangerous resource, but that&#039;s not the sort of thing you&#039;d put in the marketing copy unless you were actually selling through Developers&#039; Weekly or something.</description>
		<content:encoded><![CDATA[<p>@ Red: has that ever been a Privateer tagline?  I feel like it has, but only in the earliest days of Hordes, and not for some time.  I agree that it&#8217;s not helpful to new players unless they&#8217;re already inclined to think about games in a quite informed meta-systemy kind of way.</p>
<p>@ Dankelzahn: I think &#8216;accurate&#8217; and &#8216;catchy&#8217; are probably mutually exclusive.  To describe the difference in mechanics with the depth and clarity that it deserves, you&#8217;ve left short, punchy taglines far behind.  My own instinct is to say that Warmachine is about managing a finite, top-down, safe resource and Hordes is about managing a flexible, mobile, dangerous resource, but that&#8217;s not the sort of thing you&#8217;d put in the marketing copy unless you were actually selling through Developers&#8217; Weekly or something.</p>
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		<title>By: Dankelzahn</title>
		<link>http://www.dankelzahn.com/blog/2009/12/28/the-fallacy-of-risk-vs-resource-resource-management/comment-page-1/#comment-16966</link>
		<dc:creator>Dankelzahn</dc:creator>
		<pubDate>Tue, 29 Dec 2009 21:35:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.dankelzahn.com/blog/?p=5550#comment-16966</guid>
		<description>Yeah, I&#039;ve mentioned it on the &#039;cast before but decided to put something down &quot;in writing&quot; as it were.

My biggest problem with the comparison is that there is no good accurate catchy comparison.  The closest I can come up with is Hordes being organic and Warmachine being more mechanical or regimented, but truth be told those aren&#039;t much better.</description>
		<content:encoded><![CDATA[<p>Yeah, I&#8217;ve mentioned it on the &#8216;cast before but decided to put something down &#8220;in writing&#8221; as it were.</p>
<p>My biggest problem with the comparison is that there is no good accurate catchy comparison.  The closest I can come up with is Hordes being organic and Warmachine being more mechanical or regimented, but truth be told those aren&#8217;t much better.</p>
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		<title>By: Red</title>
		<link>http://www.dankelzahn.com/blog/2009/12/28/the-fallacy-of-risk-vs-resource-resource-management/comment-page-1/#comment-16959</link>
		<dc:creator>Red</dc:creator>
		<pubDate>Tue, 29 Dec 2009 14:28:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.dankelzahn.com/blog/?p=5550#comment-16959</guid>
		<description>I have heard too many people use these phrases to explain the games to a NEW player without any further explanation as to what they mean, and when this happens the new player&#039;s eyes glaze over. It doesn&#039;t mean anything to them. As a player of the past year and half, I can discuss these two ideas with someone else who&#039;s also been playing the game a while. Bottom line is that both games have risk and resource management. I think it&#039;s time for Privateer to come up with a new mantra, because I cringe when I hear it too.</description>
		<content:encoded><![CDATA[<p>I have heard too many people use these phrases to explain the games to a NEW player without any further explanation as to what they mean, and when this happens the new player&#8217;s eyes glaze over. It doesn&#8217;t mean anything to them. As a player of the past year and half, I can discuss these two ideas with someone else who&#8217;s also been playing the game a while. Bottom line is that both games have risk and resource management. I think it&#8217;s time for Privateer to come up with a new mantra, because I cringe when I hear it too.</p>
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		<title>By: Astray Penguin</title>
		<link>http://www.dankelzahn.com/blog/2009/12/28/the-fallacy-of-risk-vs-resource-resource-management/comment-page-1/#comment-16957</link>
		<dc:creator>Astray Penguin</dc:creator>
		<pubDate>Tue, 29 Dec 2009 12:57:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.dankelzahn.com/blog/?p=5550#comment-16957</guid>
		<description>Didn&#039;t you rant on this in the podcast a while back?

I think people forget Warmachine has far more risks than Hordes. You can always risk a frenzy, but you can&#039;t always get an extra focus when you just beat that heavy to 1 point from 1 death. Same goes for transfering, it&#039;s much risker to spend focus than it is fury, where a weapon master hitting you with four 6s isn&#039;t half as bad as doing the same to a &#039;caster because you can always throw it off to a beast, where as a Warcaster must pre-judge the situation and camp focus to survive it, risking insane rolls 1 hitting them (and no, a beast exploding is a joke compared to you losing the game by the same dice roll).</description>
		<content:encoded><![CDATA[<p>Didn&#8217;t you rant on this in the podcast a while back?</p>
<p>I think people forget Warmachine has far more risks than Hordes. You can always risk a frenzy, but you can&#8217;t always get an extra focus when you just beat that heavy to 1 point from 1 death. Same goes for transfering, it&#8217;s much risker to spend focus than it is fury, where a weapon master hitting you with four 6s isn&#8217;t half as bad as doing the same to a &#8216;caster because you can always throw it off to a beast, where as a Warcaster must pre-judge the situation and camp focus to survive it, risking insane rolls 1 hitting them (and no, a beast exploding is a joke compared to you losing the game by the same dice roll).</p>
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