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	<title>Comments for Dankelblarg</title>
	<atom:link href="http://www.dankelzahn.com/blog/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.dankelzahn.com/blog</link>
	<description>Just the blarg</description>
	<lastBuildDate>Sun, 21 Feb 2010 18:22:12 +0000</lastBuildDate>
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		<title>Comment on Workhorse Brush by EDChronicler</title>
		<link>http://www.dankelzahn.com/blog/2010/02/08/workhorse-brush/comment-page-1/#comment-18406</link>
		<dc:creator>EDChronicler</dc:creator>
		<pubDate>Sun, 21 Feb 2010 18:22:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.dankelzahn.com/blog/?p=5805#comment-18406</guid>
		<description>I remember trying to miniature paint my Shadowrun mini&#039;s. (long-since lost). I&#039;ve learned that I have no business trying. I&#039;m better off paying someone else to do it.

Anywho, maybe someday soon, RB will do a new line of ED mini&#039;s.</description>
		<content:encoded><![CDATA[<p>I remember trying to miniature paint my Shadowrun mini&#8217;s. (long-since lost). I&#8217;ve learned that I have no business trying. I&#8217;m better off paying someone else to do it.</p>
<p>Anywho, maybe someday soon, RB will do a new line of ED mini&#8217;s.</p>
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		<title>Comment on Workhorse Brush by Dankelzahn</title>
		<link>http://www.dankelzahn.com/blog/2010/02/08/workhorse-brush/comment-page-1/#comment-18329</link>
		<dc:creator>Dankelzahn</dc:creator>
		<pubDate>Thu, 18 Feb 2010 20:59:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.dankelzahn.com/blog/?p=5805#comment-18329</guid>
		<description>I would if I weren&#039;t out.  I only had a couple and their all painted now.</description>
		<content:encoded><![CDATA[<p>I would if I weren&#8217;t out.  I only had a couple and their all painted now.</p>
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		<title>Comment on Workhorse Brush by EDChronicler</title>
		<link>http://www.dankelzahn.com/blog/2010/02/08/workhorse-brush/comment-page-1/#comment-18314</link>
		<dc:creator>EDChronicler</dc:creator>
		<pubDate>Thu, 18 Feb 2010 14:25:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.dankelzahn.com/blog/?p=5805#comment-18314</guid>
		<description>Maybe using an Earthdawn miniature for the example? :-)</description>
		<content:encoded><![CDATA[<p>Maybe using an Earthdawn miniature for the example? <img src='http://www.dankelzahn.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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		<title>Comment on Workhorse Brush by Dankelzahn</title>
		<link>http://www.dankelzahn.com/blog/2010/02/08/workhorse-brush/comment-page-1/#comment-18165</link>
		<dc:creator>Dankelzahn</dc:creator>
		<pubDate>Sat, 13 Feb 2010 01:13:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.dankelzahn.com/blog/?p=5805#comment-18165</guid>
		<description>Most of what I&#039;ve picked up has been second hand knowledge and the like, but I can try and do some research for more comprehensive specifics and see what I can come up with.</description>
		<content:encoded><![CDATA[<p>Most of what I&#8217;ve picked up has been second hand knowledge and the like, but I can try and do some research for more comprehensive specifics and see what I can come up with.</p>
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		<title>Comment on Workhorse Brush by WyldKard</title>
		<link>http://www.dankelzahn.com/blog/2010/02/08/workhorse-brush/comment-page-1/#comment-18107</link>
		<dc:creator>WyldKard</dc:creator>
		<pubDate>Tue, 09 Feb 2010 17:39:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.dankelzahn.com/blog/?p=5805#comment-18107</guid>
		<description>You touch on brush techniques/sins (like &quot;stabbing&quot;), and as someone new to miniature painting, it&#039;s admittedly been tough finding a good how-to guide that mentions these things. Any chance you could write a feature article(s) on this topic?</description>
		<content:encoded><![CDATA[<p>You touch on brush techniques/sins (like &#8220;stabbing&#8221;), and as someone new to miniature painting, it&#8217;s admittedly been tough finding a good how-to guide that mentions these things. Any chance you could write a feature article(s) on this topic?</p>
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		<title>Comment on ¿Qué pasa con todo el azul? by moondog548</title>
		<link>http://www.dankelzahn.com/blog/2010/02/01/%c2%bfque-pasa-con-todo-el-azul/comment-page-1/#comment-17947</link>
		<dc:creator>moondog548</dc:creator>
		<pubDate>Tue, 02 Feb 2010 23:38:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.dankelzahn.com/blog/?p=5888#comment-17947</guid>
		<description>&lt;3 teh pix.

(also lol &amp; /dap at Wolvie ;-})</description>
		<content:encoded><![CDATA[<p>&lt;3 teh pix.</p>
<p>(also lol &amp; /dap at Wolvie ;-})</p>
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		<title>Comment on ¿Qué pasa con todo el azul? by EDChronicler</title>
		<link>http://www.dankelzahn.com/blog/2010/02/01/%c2%bfque-pasa-con-todo-el-azul/comment-page-1/#comment-17926</link>
		<dc:creator>EDChronicler</dc:creator>
		<pubDate>Tue, 02 Feb 2010 02:52:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.dankelzahn.com/blog/?p=5888#comment-17926</guid>
		<description>Will say this Dave: you are talented. skilled just isn&#039;t enough of a compliment here. :-)</description>
		<content:encoded><![CDATA[<p>Will say this Dave: you are talented. skilled just isn&#8217;t enough of a compliment here. <img src='http://www.dankelzahn.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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		<title>Comment on ¿Qué pasa con todo el azul? by Deacis</title>
		<link>http://www.dankelzahn.com/blog/2010/02/01/%c2%bfque-pasa-con-todo-el-azul/comment-page-1/#comment-17920</link>
		<dc:creator>Deacis</dc:creator>
		<pubDate>Mon, 01 Feb 2010 22:59:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.dankelzahn.com/blog/?p=5888#comment-17920</guid>
		<description>I really like the way how Rhoven &amp; Co turned out! A very nice addition to your great looking Menoth army is you ask me. You inspired me to paint mine up soon too (after iI have worked through the rest of my WIP stuff ;) )</description>
		<content:encoded><![CDATA[<p>I really like the way how Rhoven &amp; Co turned out! A very nice addition to your great looking Menoth army is you ask me. You inspired me to paint mine up soon too (after iI have worked through the rest of my WIP stuff <img src='http://www.dankelzahn.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  )</p>
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		<title>Comment on A First and a Last in St. Louis by Dankelzahn</title>
		<link>http://www.dankelzahn.com/blog/2009/10/20/a-first-and-a-last-in-st-louis/comment-page-1/#comment-17791</link>
		<dc:creator>Dankelzahn</dc:creator>
		<pubDate>Wed, 27 Jan 2010 18:51:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.dankelzahn.com/blog/?p=3595#comment-17791</guid>
		<description>Thanks, Craig.  That might be Gamer Ground or one of the Fantasy Shops.  The former isn&#039;t around any more, but the latter is.</description>
		<content:encoded><![CDATA[<p>Thanks, Craig.  That might be Gamer Ground or one of the Fantasy Shops.  The former isn&#8217;t around any more, but the latter is.</p>
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		<title>Comment on A First and a Last in St. Louis by craig</title>
		<link>http://www.dankelzahn.com/blog/2009/10/20/a-first-and-a-last-in-st-louis/comment-page-1/#comment-17762</link>
		<dc:creator>craig</dc:creator>
		<pubDate>Tue, 26 Jan 2010 09:27:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.dankelzahn.com/blog/?p=3595#comment-17762</guid>
		<description>Nice little battle reports. I stumbled upon a gameshop off of I 70 when last I was in St. Louis. I don&#039;t think it was this one though.</description>
		<content:encoded><![CDATA[<p>Nice little battle reports. I stumbled upon a gameshop off of I 70 when last I was in St. Louis. I don&#8217;t think it was this one though.</p>
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		<title>Comment on Borderlands: No Heaven by Dankelzahn</title>
		<link>http://www.dankelzahn.com/blog/2010/01/22/borderlands-no-heaven/comment-page-1/#comment-17753</link>
		<dc:creator>Dankelzahn</dc:creator>
		<pubDate>Mon, 25 Jan 2010 19:06:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.dankelzahn.com/blog/?p=5643#comment-17753</guid>
		<description>I had forgotten about the text size fix.  It wasn&#039;t hard to do but it definitely should never have been necessary.

Thanks for the compliment on the minis.  :)  I&#039;m actually way behind on taking pictures of miniatures.  Still discouraged of my results as of late, but I need to get back into it.  I&#039;ve been tossing around the idea of what to do with my gallery as well as trying to get time to photograph everything I&#039;ve done lately and I keep putting it off.  I&#039;ll try and make a concerted effort to get to it in the near future.</description>
		<content:encoded><![CDATA[<p>I had forgotten about the text size fix.  It wasn&#8217;t hard to do but it definitely should never have been necessary.</p>
<p>Thanks for the compliment on the minis.  <img src='http://www.dankelzahn.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   I&#8217;m actually way behind on taking pictures of miniatures.  Still discouraged of my results as of late, but I need to get back into it.  I&#8217;ve been tossing around the idea of what to do with my gallery as well as trying to get time to photograph everything I&#8217;ve done lately and I keep putting it off.  I&#8217;ll try and make a concerted effort to get to it in the near future.</p>
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		<title>Comment on Borderlands: No Heaven by Aranan</title>
		<link>http://www.dankelzahn.com/blog/2010/01/22/borderlands-no-heaven/comment-page-1/#comment-17736</link>
		<dc:creator>Aranan</dc:creator>
		<pubDate>Sun, 24 Jan 2010 19:07:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.dankelzahn.com/blog/?p=5643#comment-17736</guid>
		<description>Your experiences very much mirror my own. I bought the game as a preorder on the PC through Steam at the same time as a few other friends. The actual gameplay was enjoyable enough that I played through it three times--twice as a Siren and once as a Hunter, but after a while all the negatives of the game started to irritate me enough that it lost its appeal.

It&#039;s very very clearly a port to the PC--the menu controls are counter intuitive for a PC and the fact that you have to use Page Up / Page Down to scroll through some of them instead of the mouse wheel is bad design.

There&#039;s also some issues that you wouldn&#039;t even know about without digging into config files. The font size for the item cards that display stats is so large by default that you can only see 4 properties, even if the item has more. I tweaked the font size so that 5 were visible, but found out the game was hard coded to only display 5 properties, even if the item SHOULD have more. That was kind of annoying.

The built in VOIP chat was poorly implemented as well. It was always on and had no mute or volume controls, so my buddy and I just disabled it through config files and used Ventrilo.

I had an unbelievably hard time playing the game with my friend. At first, I was able to host a game that anyone could join--except my friend. Then, without any explainable reason, I was unable to host games for anyone else either. I also couldn&#039;t connect to anyone&#039;s games, so I figured it had to be some setting on my end. I spent a few days forwarding ports (which is the norm for a lot of games and I&#039;m able to set up pretty quickly), messing with modem settings, and messing with VPNs before we were able to find any combination that worked. I finally had to use GameRanger (which I read as GamerAnger the first time and felt it was a pretty appropriate name to the solution of my multiplayer troubles) to just be able to connect to my buddy&#039;s game.

The game itself is fun, though. If these bugs and annoyances were fixed, I&#039;d definitely be more inclined to play the game more. As is, especially after this SecuROM nonsense, I&#039;m going to uninstall it and just stick with other PC games.

On an unrelated note, I hope you plan on painting/photographing more WM/H miniatures in the near future. I admire your work and enjoy seeing them. :)</description>
		<content:encoded><![CDATA[<p>Your experiences very much mirror my own. I bought the game as a preorder on the PC through Steam at the same time as a few other friends. The actual gameplay was enjoyable enough that I played through it three times&#8211;twice as a Siren and once as a Hunter, but after a while all the negatives of the game started to irritate me enough that it lost its appeal.</p>
<p>It&#8217;s very very clearly a port to the PC&#8211;the menu controls are counter intuitive for a PC and the fact that you have to use Page Up / Page Down to scroll through some of them instead of the mouse wheel is bad design.</p>
<p>There&#8217;s also some issues that you wouldn&#8217;t even know about without digging into config files. The font size for the item cards that display stats is so large by default that you can only see 4 properties, even if the item has more. I tweaked the font size so that 5 were visible, but found out the game was hard coded to only display 5 properties, even if the item SHOULD have more. That was kind of annoying.</p>
<p>The built in VOIP chat was poorly implemented as well. It was always on and had no mute or volume controls, so my buddy and I just disabled it through config files and used Ventrilo.</p>
<p>I had an unbelievably hard time playing the game with my friend. At first, I was able to host a game that anyone could join&#8211;except my friend. Then, without any explainable reason, I was unable to host games for anyone else either. I also couldn&#8217;t connect to anyone&#8217;s games, so I figured it had to be some setting on my end. I spent a few days forwarding ports (which is the norm for a lot of games and I&#8217;m able to set up pretty quickly), messing with modem settings, and messing with VPNs before we were able to find any combination that worked. I finally had to use GameRanger (which I read as GamerAnger the first time and felt it was a pretty appropriate name to the solution of my multiplayer troubles) to just be able to connect to my buddy&#8217;s game.</p>
<p>The game itself is fun, though. If these bugs and annoyances were fixed, I&#8217;d definitely be more inclined to play the game more. As is, especially after this SecuROM nonsense, I&#8217;m going to uninstall it and just stick with other PC games.</p>
<p>On an unrelated note, I hope you plan on painting/photographing more WM/H miniatures in the near future. I admire your work and enjoy seeing them. <img src='http://www.dankelzahn.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on Packing Away the Cards by EDChronicler</title>
		<link>http://www.dankelzahn.com/blog/2010/01/19/packing-away-the-cards/comment-page-1/#comment-17656</link>
		<dc:creator>EDChronicler</dc:creator>
		<pubDate>Wed, 20 Jan 2010 17:57:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.dankelzahn.com/blog/?p=5658#comment-17656</guid>
		<description>I love the &quot;artistic&quot; creation of your cards in said manner. Irregardless of collector&#039;s value. It is a reminder of things now gone that you can reflect on and often go, I remember when, with a smile of times fondly recalled.</description>
		<content:encoded><![CDATA[<p>I love the &#8220;artistic&#8221; creation of your cards in said manner. Irregardless of collector&#8217;s value. It is a reminder of things now gone that you can reflect on and often go, I remember when, with a smile of times fondly recalled.</p>
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		<title>Comment on Packing Away the Cards by Moondog548</title>
		<link>http://www.dankelzahn.com/blog/2010/01/19/packing-away-the-cards/comment-page-1/#comment-17643</link>
		<dc:creator>Moondog548</dc:creator>
		<pubDate>Wed, 20 Jan 2010 09:31:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.dankelzahn.com/blog/?p=5658#comment-17643</guid>
		<description>Hellooooo! Collectors items! 

And by that I mean your kids can sell them on whatever the future&#039;s equivalent of ebay is. ;-}</description>
		<content:encoded><![CDATA[<p>Hellooooo! Collectors items! </p>
<p>And by that I mean your kids can sell them on whatever the future&#8217;s equivalent of ebay is. ;-}</p>
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		<title>Comment on Packing Away the Cards by D.Vader</title>
		<link>http://www.dankelzahn.com/blog/2010/01/19/packing-away-the-cards/comment-page-1/#comment-17637</link>
		<dc:creator>D.Vader</dc:creator>
		<pubDate>Wed, 20 Jan 2010 06:20:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.dankelzahn.com/blog/?p=5658#comment-17637</guid>
		<description>I hear ya Dave.  I plan on packing up all the Mark I cards tomorrow.</description>
		<content:encoded><![CDATA[<p>I hear ya Dave.  I plan on packing up all the Mark I cards tomorrow.</p>
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		<title>Comment on Packing Away the Cards by Deacis</title>
		<link>http://www.dankelzahn.com/blog/2010/01/19/packing-away-the-cards/comment-page-1/#comment-17627</link>
		<dc:creator>Deacis</dc:creator>
		<pubDate>Tue, 19 Jan 2010 22:43:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.dankelzahn.com/blog/?p=5658#comment-17627</guid>
		<description>Yah, my Menoth cards shipped today. Can&#039;t wait till I get my hands on them!</description>
		<content:encoded><![CDATA[<p>Yah, my Menoth cards shipped today. Can&#8217;t wait till I get my hands on them!</p>
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		<title>Comment on The Fallacy of Risk vs. Resource Resource Management by Von</title>
		<link>http://www.dankelzahn.com/blog/2009/12/28/the-fallacy-of-risk-vs-resource-resource-management/comment-page-1/#comment-17078</link>
		<dc:creator>Von</dc:creator>
		<pubDate>Sat, 02 Jan 2010 17:34:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.dankelzahn.com/blog/?p=5550#comment-17078</guid>
		<description>@ Red: has that ever been a Privateer tagline?  I feel like it has, but only in the earliest days of Hordes, and not for some time.  I agree that it&#039;s not helpful to new players unless they&#039;re already inclined to think about games in a quite informed meta-systemy kind of way.

@ Dankelzahn: I think &#039;accurate&#039; and &#039;catchy&#039; are probably mutually exclusive.  To describe the difference in mechanics with the depth and clarity that it deserves, you&#039;ve left short, punchy taglines far behind.  My own instinct is to say that Warmachine is about managing a finite, top-down, safe resource and Hordes is about managing a flexible, mobile, dangerous resource, but that&#039;s not the sort of thing you&#039;d put in the marketing copy unless you were actually selling through Developers&#039; Weekly or something.</description>
		<content:encoded><![CDATA[<p>@ Red: has that ever been a Privateer tagline?  I feel like it has, but only in the earliest days of Hordes, and not for some time.  I agree that it&#8217;s not helpful to new players unless they&#8217;re already inclined to think about games in a quite informed meta-systemy kind of way.</p>
<p>@ Dankelzahn: I think &#8216;accurate&#8217; and &#8216;catchy&#8217; are probably mutually exclusive.  To describe the difference in mechanics with the depth and clarity that it deserves, you&#8217;ve left short, punchy taglines far behind.  My own instinct is to say that Warmachine is about managing a finite, top-down, safe resource and Hordes is about managing a flexible, mobile, dangerous resource, but that&#8217;s not the sort of thing you&#8217;d put in the marketing copy unless you were actually selling through Developers&#8217; Weekly or something.</p>
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		<title>Comment on The Fallacy of Risk vs. Resource Resource Management by Dankelzahn</title>
		<link>http://www.dankelzahn.com/blog/2009/12/28/the-fallacy-of-risk-vs-resource-resource-management/comment-page-1/#comment-16966</link>
		<dc:creator>Dankelzahn</dc:creator>
		<pubDate>Tue, 29 Dec 2009 21:35:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.dankelzahn.com/blog/?p=5550#comment-16966</guid>
		<description>Yeah, I&#039;ve mentioned it on the &#039;cast before but decided to put something down &quot;in writing&quot; as it were.

My biggest problem with the comparison is that there is no good accurate catchy comparison.  The closest I can come up with is Hordes being organic and Warmachine being more mechanical or regimented, but truth be told those aren&#039;t much better.</description>
		<content:encoded><![CDATA[<p>Yeah, I&#8217;ve mentioned it on the &#8216;cast before but decided to put something down &#8220;in writing&#8221; as it were.</p>
<p>My biggest problem with the comparison is that there is no good accurate catchy comparison.  The closest I can come up with is Hordes being organic and Warmachine being more mechanical or regimented, but truth be told those aren&#8217;t much better.</p>
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		<title>Comment on The Fallacy of Risk vs. Resource Resource Management by Red</title>
		<link>http://www.dankelzahn.com/blog/2009/12/28/the-fallacy-of-risk-vs-resource-resource-management/comment-page-1/#comment-16959</link>
		<dc:creator>Red</dc:creator>
		<pubDate>Tue, 29 Dec 2009 14:28:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.dankelzahn.com/blog/?p=5550#comment-16959</guid>
		<description>I have heard too many people use these phrases to explain the games to a NEW player without any further explanation as to what they mean, and when this happens the new player&#039;s eyes glaze over. It doesn&#039;t mean anything to them. As a player of the past year and half, I can discuss these two ideas with someone else who&#039;s also been playing the game a while. Bottom line is that both games have risk and resource management. I think it&#039;s time for Privateer to come up with a new mantra, because I cringe when I hear it too.</description>
		<content:encoded><![CDATA[<p>I have heard too many people use these phrases to explain the games to a NEW player without any further explanation as to what they mean, and when this happens the new player&#8217;s eyes glaze over. It doesn&#8217;t mean anything to them. As a player of the past year and half, I can discuss these two ideas with someone else who&#8217;s also been playing the game a while. Bottom line is that both games have risk and resource management. I think it&#8217;s time for Privateer to come up with a new mantra, because I cringe when I hear it too.</p>
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		<title>Comment on The Fallacy of Risk vs. Resource Resource Management by Astray Penguin</title>
		<link>http://www.dankelzahn.com/blog/2009/12/28/the-fallacy-of-risk-vs-resource-resource-management/comment-page-1/#comment-16957</link>
		<dc:creator>Astray Penguin</dc:creator>
		<pubDate>Tue, 29 Dec 2009 12:57:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.dankelzahn.com/blog/?p=5550#comment-16957</guid>
		<description>Didn&#039;t you rant on this in the podcast a while back?

I think people forget Warmachine has far more risks than Hordes. You can always risk a frenzy, but you can&#039;t always get an extra focus when you just beat that heavy to 1 point from 1 death. Same goes for transfering, it&#039;s much risker to spend focus than it is fury, where a weapon master hitting you with four 6s isn&#039;t half as bad as doing the same to a &#039;caster because you can always throw it off to a beast, where as a Warcaster must pre-judge the situation and camp focus to survive it, risking insane rolls 1 hitting them (and no, a beast exploding is a joke compared to you losing the game by the same dice roll).</description>
		<content:encoded><![CDATA[<p>Didn&#8217;t you rant on this in the podcast a while back?</p>
<p>I think people forget Warmachine has far more risks than Hordes. You can always risk a frenzy, but you can&#8217;t always get an extra focus when you just beat that heavy to 1 point from 1 death. Same goes for transfering, it&#8217;s much risker to spend focus than it is fury, where a weapon master hitting you with four 6s isn&#8217;t half as bad as doing the same to a &#8216;caster because you can always throw it off to a beast, where as a Warcaster must pre-judge the situation and camp focus to survive it, risking insane rolls 1 hitting them (and no, a beast exploding is a joke compared to you losing the game by the same dice roll).</p>
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		<title>Comment on Hero Quest: Return of Zargon by Moondog548</title>
		<link>http://www.dankelzahn.com/blog/2009/12/23/hero-quest-return-of-zargon/comment-page-1/#comment-16835</link>
		<dc:creator>Moondog548</dc:creator>
		<pubDate>Wed, 23 Dec 2009 21:01:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.dankelzahn.com/blog/?p=5606#comment-16835</guid>
		<description>So long as the glass cannon gets his shot off, all is well. :D

And so long as the rest of the party remembers to loot his corpse. &gt;;}</description>
		<content:encoded><![CDATA[<p>So long as the glass cannon gets his shot off, all is well. <img src='http://www.dankelzahn.com/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>And so long as the rest of the party remembers to loot his corpse. &gt;;}</p>
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		<title>Comment on Hero Quest: Return of Zargon by Wayne</title>
		<link>http://www.dankelzahn.com/blog/2009/12/23/hero-quest-return-of-zargon/comment-page-1/#comment-16834</link>
		<dc:creator>Wayne</dc:creator>
		<pubDate>Wed, 23 Dec 2009 20:48:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.dankelzahn.com/blog/?p=5606#comment-16834</guid>
		<description>The Wizard may be week, but he was able to be epic for a few moments.  He managed to sweep in and take out the big bad guy.</description>
		<content:encoded><![CDATA[<p>The Wizard may be week, but he was able to be epic for a few moments.  He managed to sweep in and take out the big bad guy.</p>
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		<title>Comment on Earthdawn 3e: Character Generation by EDChronicler</title>
		<link>http://www.dankelzahn.com/blog/2009/11/30/earthdawn-3e-character-generation/comment-page-1/#comment-16230</link>
		<dc:creator>EDChronicler</dc:creator>
		<pubDate>Wed, 02 Dec 2009 09:48:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.dankelzahn.com/blog/?p=5483#comment-16230</guid>
		<description>I agree with ya on Durability.

As for that second Matrix, yes and no. Mostly due to the changes in the rules regarding Matrices for multiple discipline mage types.

If you are say, a Wizard/Elementalist, that factor would actually be a disadvantage or an issue to work around. As a wizard you could possibly have say, the 2 first circle spell matrices (by availability) and up to 2 more for second and third circle. The maximum Spell Matrix talents (basic types, not including Enhanced or Armored, etc.) a mage discipline can have is five. So that means, you&#039;d get the one from your second discipline and everything else you choose would have to be talents that might for all intents and purposes be those &quot;never used&quot; talents.

Now there are those that would like this setup, but there are those that would probably like to allow themselves room to choose talents from both sides that they would like to be able to use. By going your route, you would essentially make only 1 choice of spell matrix available to the players and that would be at least in my view, not such a good thing in comparison to other disciplines. At least that&#039;s how I see it.</description>
		<content:encoded><![CDATA[<p>I agree with ya on Durability.</p>
<p>As for that second Matrix, yes and no. Mostly due to the changes in the rules regarding Matrices for multiple discipline mage types.</p>
<p>If you are say, a Wizard/Elementalist, that factor would actually be a disadvantage or an issue to work around. As a wizard you could possibly have say, the 2 first circle spell matrices (by availability) and up to 2 more for second and third circle. The maximum Spell Matrix talents (basic types, not including Enhanced or Armored, etc.) a mage discipline can have is five. So that means, you&#8217;d get the one from your second discipline and everything else you choose would have to be talents that might for all intents and purposes be those &#8220;never used&#8221; talents.</p>
<p>Now there are those that would like this setup, but there are those that would probably like to allow themselves room to choose talents from both sides that they would like to be able to use. By going your route, you would essentially make only 1 choice of spell matrix available to the players and that would be at least in my view, not such a good thing in comparison to other disciplines. At least that&#8217;s how I see it.</p>
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		<title>Comment on Earthdawn 3e: Character Generation by Dankelzahn</title>
		<link>http://www.dankelzahn.com/blog/2009/11/30/earthdawn-3e-character-generation/comment-page-1/#comment-16206</link>
		<dc:creator>Dankelzahn</dc:creator>
		<pubDate>Tue, 01 Dec 2009 21:02:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.dankelzahn.com/blog/?p=5483#comment-16206</guid>
		<description>I tossed around suggesting the same Durability-related house rule myself.  It&#039;s probably due to our experience with the older system but Durability feels like something that should be &#039;free.&#039;  

Honestly I think thread weaving (for non-magicians) could be the same, and magicians could be compensated with the second matrix free at first circle.</description>
		<content:encoded><![CDATA[<p>I tossed around suggesting the same Durability-related house rule myself.  It&#8217;s probably due to our experience with the older system but Durability feels like something that should be &#8216;free.&#8217;  </p>
<p>Honestly I think thread weaving (for non-magicians) could be the same, and magicians could be compensated with the second matrix free at first circle.</p>
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		<title>Comment on Earthdawn 3e: Character Generation by Moondog548</title>
		<link>http://www.dankelzahn.com/blog/2009/11/30/earthdawn-3e-character-generation/comment-page-1/#comment-16180</link>
		<dc:creator>Moondog548</dc:creator>
		<pubDate>Tue, 01 Dec 2009 09:08:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.dankelzahn.com/blog/?p=5483#comment-16180</guid>
		<description>Two flutes and a piece of paper.  Ballin&#039;!</description>
		<content:encoded><![CDATA[<p>Two flutes and a piece of paper.  Ballin&#8217;!</p>
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