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	<title>Comments for Dankelblarg</title>
	<atom:link href="http://www.dankelzahn.com/blog/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.dankelzahn.com/blog</link>
	<description>Just the blarg</description>
	<lastBuildDate>Mon, 24 Oct 2011 19:19:22 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
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		<title>Comment on Troll Sky Raider by Ivan</title>
		<link>http://www.dankelzahn.com/blog/2011/08/13/troll-sky-raider/comment-page-1/#comment-37860</link>
		<dc:creator>Ivan</dc:creator>
		<pubDate>Mon, 24 Oct 2011 19:19:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.dankelzahn.com/blog/?p=8160#comment-37860</guid>
		<description>Nice Paintjob mate. Like your troll.</description>
		<content:encoded><![CDATA[<p>Nice Paintjob mate. Like your troll.</p>
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		<title>Comment on Absylonia, the Terror of Everblight by moondog548</title>
		<link>http://www.dankelzahn.com/blog/2011/09/06/absylonia-the-terror-or-everblight/comment-page-1/#comment-37826</link>
		<dc:creator>moondog548</dc:creator>
		<pubDate>Sun, 23 Oct 2011 21:37:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.dankelzahn.com/blog/?p=9873#comment-37826</guid>
		<description>Yeah... more like the terror of WHATEVERblight!

...

sorry... bored.</description>
		<content:encoded><![CDATA[<p>Yeah&#8230; more like the terror of WHATEVERblight!</p>
<p>&#8230;</p>
<p>sorry&#8230; bored.</p>
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		<title>Comment on Visgoth Rhoven &amp; Honor Guard by Dankelzahn</title>
		<link>http://www.dankelzahn.com/blog/2011/09/01/visgoth-rhoven-honor-guard/comment-page-1/#comment-35982</link>
		<dc:creator>Dankelzahn</dc:creator>
		<pubDate>Tue, 06 Sep 2011 06:51:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.dankelzahn.com/blog/?p=9862#comment-35982</guid>
		<description>Thanks, Chron, I appreciate it.  

Being able to sculpt my own figures would be pretty nice but sadly that skill&#039;s beyond me.</description>
		<content:encoded><![CDATA[<p>Thanks, Chron, I appreciate it.  </p>
<p>Being able to sculpt my own figures would be pretty nice but sadly that skill&#8217;s beyond me.</p>
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		<title>Comment on Visgoth Rhoven &amp; Honor Guard by EDC</title>
		<link>http://www.dankelzahn.com/blog/2011/09/01/visgoth-rhoven-honor-guard/comment-page-1/#comment-35897</link>
		<dc:creator>EDC</dc:creator>
		<pubDate>Sat, 03 Sep 2011 20:11:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.dankelzahn.com/blog/?p=9862#comment-35897</guid>
		<description>I am almost always impressed by your miniature work. Part of me wishes that you were in the business of creating them too. But either way, I wanted to say, I love looking at your miniatures.</description>
		<content:encoded><![CDATA[<p>I am almost always impressed by your miniature work. Part of me wishes that you were in the business of creating them too. But either way, I wanted to say, I love looking at your miniatures.</p>
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		<title>Comment on Carnivean by Dankelzahn</title>
		<link>http://www.dankelzahn.com/blog/2011/08/19/carnivean/comment-page-1/#comment-35630</link>
		<dc:creator>Dankelzahn</dc:creator>
		<pubDate>Sat, 27 Aug 2011 00:02:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.dankelzahn.com/blog/?p=9532#comment-35630</guid>
		<description>Not back when the post was written in 2006.  :)</description>
		<content:encoded><![CDATA[<p>Not back when the post was written in 2006.  <img src='http://www.dankelzahn.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on Carnivean by Bryan</title>
		<link>http://www.dankelzahn.com/blog/2011/08/19/carnivean/comment-page-1/#comment-35629</link>
		<dc:creator>Bryan</dc:creator>
		<pubDate>Fri, 26 Aug 2011 23:41:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.dankelzahn.com/blog/?p=9532#comment-35629</guid>
		<description>You must not have seen the MkII rules- they have opposable thumbs now (e.g.&quot;claws.&quot;) : )</description>
		<content:encoded><![CDATA[<p>You must not have seen the MkII rules- they have opposable thumbs now (e.g.&#8221;claws.&#8221;) : )</p>
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		<title>Comment on Gorman di Wulf, Rogue Alchemist by Moondog</title>
		<link>http://www.dankelzahn.com/blog/2011/08/19/gorman-di-wulf-rogue-alchemist/comment-page-1/#comment-35516</link>
		<dc:creator>Moondog</dc:creator>
		<pubDate>Tue, 23 Aug 2011 18:40:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.dankelzahn.com/blog/?p=9540#comment-35516</guid>
		<description>A shady character...</description>
		<content:encoded><![CDATA[<p>A shady character&#8230;</p>
]]></content:encoded>
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		<title>Comment on Reclaimer by Dankelzahn</title>
		<link>http://www.dankelzahn.com/blog/2011/08/17/reclaimer/comment-page-1/#comment-35354</link>
		<dc:creator>Dankelzahn</dc:creator>
		<pubDate>Fri, 19 Aug 2011 07:23:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.dankelzahn.com/blog/?p=9427#comment-35354</guid>
		<description>Sure!

For the black cloth basically I web blend black and a medium gray color.  Color name will depend on miniature line or you can just mix black and white 50/50 and use that.  I base coat the miniature black and then wet blend the gray, and that&#039;s really pretty much it.  

I don&#039;t use the P3 two brush blending though.  I was taught wet blending differently.  More like this video: http://www.youtube.com/watch?v=nFhThI6kZHY.  It looks very similar to what PP does but the big difference for me is that I don&#039;t just blend the highlight color down, I work back and forth from both sides (the black and gray) to get the transition I want.

Skin&#039;s always pretty rough for me.  I get a lot of mileage out of the fact that I don&#039;t have to paint much of it on my Protectorate figures.  ;)  I use a layering technique that Dr. Faust demos extremely well in this video: http://www.youtube.com/watch?v=i-rsH9wdaVg

Sorry for the links, but these guys explain it way better than I could, and with handy visual references!</description>
		<content:encoded><![CDATA[<p>Sure!</p>
<p>For the black cloth basically I web blend black and a medium gray color.  Color name will depend on miniature line or you can just mix black and white 50/50 and use that.  I base coat the miniature black and then wet blend the gray, and that&#8217;s really pretty much it.  </p>
<p>I don&#8217;t use the P3 two brush blending though.  I was taught wet blending differently.  More like this video: <a href="http://www.youtube.com/watch?v=nFhThI6kZHY" >http://www.youtube.com/watch?v=nFhThI6kZHY</a>.  It looks very similar to what PP does but the big difference for me is that I don&#8217;t just blend the highlight color down, I work back and forth from both sides (the black and gray) to get the transition I want.</p>
<p>Skin&#8217;s always pretty rough for me.  I get a lot of mileage out of the fact that I don&#8217;t have to paint much of it on my Protectorate figures.  <img src='http://www.dankelzahn.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />   I use a layering technique that Dr. Faust demos extremely well in this video: <a href="http://www.youtube.com/watch?v=i-rsH9wdaVg" >http://www.youtube.com/watch?v=i-rsH9wdaVg</a></p>
<p>Sorry for the links, but these guys explain it way better than I could, and with handy visual references!</p>
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		<title>Comment on Reclaimer by Gareth</title>
		<link>http://www.dankelzahn.com/blog/2011/08/17/reclaimer/comment-page-1/#comment-35315</link>
		<dc:creator>Gareth</dc:creator>
		<pubDate>Wed, 17 Aug 2011 19:27:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.dankelzahn.com/blog/?p=9427#comment-35315</guid>
		<description>Very nice work!  I have been ogling your Mini gallery for a while, nice stuff.  Can you tell me how you did your black cloth and your flesh?  I have been trying to do some on my own Protectorate but it just doesn&#039;t come out nice.  Thanks!</description>
		<content:encoded><![CDATA[<p>Very nice work!  I have been ogling your Mini gallery for a while, nice stuff.  Can you tell me how you did your black cloth and your flesh?  I have been trying to do some on my own Protectorate but it just doesn&#8217;t come out nice.  Thanks!</p>
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		<title>Comment on Raek by Dankelzahn</title>
		<link>http://www.dankelzahn.com/blog/2011/08/12/raek/comment-page-1/#comment-35225</link>
		<dc:creator>Dankelzahn</dc:creator>
		<pubDate>Mon, 15 Aug 2011 08:31:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.dankelzahn.com/blog/?p=8906#comment-35225</guid>
		<description>Sure, no problem.  I actually already have posts up that list my color selections here:

Legion: http://www.dankelzahn.com/blog/2009/08/24/hordes-frostfang-brood/
Protectorate: http://www.dankelzahn.com/blog/2006/11/21/warmachine-the-vermillion-menofix/

I change up my techniques slightly depending on what I&#039;m painting but for the most part I&#039;ll start by laying down my base coat.  Then I shade starting with a wash followed by some more targeted shading in the deeper recesses.  Once that&#039;s done I highlight back up from the base color to wherever I want the highlights to be.</description>
		<content:encoded><![CDATA[<p>Sure, no problem.  I actually already have posts up that list my color selections here:</p>
<p>Legion: <a href="http://www.dankelzahn.com/blog/2009/08/24/hordes-frostfang-brood/" >http://www.dankelzahn.com/blog/2009/08/24/hordes-frostfang-brood/</a><br />
Protectorate: <a href="http://www.dankelzahn.com/blog/2006/11/21/warmachine-the-vermillion-menofix/" >http://www.dankelzahn.com/blog/2006/11/21/warmachine-the-vermillion-menofix/</a></p>
<p>I change up my techniques slightly depending on what I&#8217;m painting but for the most part I&#8217;ll start by laying down my base coat.  Then I shade starting with a wash followed by some more targeted shading in the deeper recesses.  Once that&#8217;s done I highlight back up from the base color to wherever I want the highlights to be.</p>
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		<title>Comment on Raek by Remy</title>
		<link>http://www.dankelzahn.com/blog/2011/08/12/raek/comment-page-1/#comment-35145</link>
		<dc:creator>Remy</dc:creator>
		<pubDate>Fri, 12 Aug 2011 23:57:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.dankelzahn.com/blog/?p=8906#comment-35145</guid>
		<description>Can you speak a bit about your technique and color selections for the blue skin, as well as the purple you used on your Menoth models? I just stumbled across this site and so far I am very impressed with your work.</description>
		<content:encoded><![CDATA[<p>Can you speak a bit about your technique and color selections for the blue skin, as well as the purple you used on your Menoth models? I just stumbled across this site and so far I am very impressed with your work.</p>
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		<title>Comment on Miniature Gallery Migration by Dankelzahn</title>
		<link>http://www.dankelzahn.com/blog/2011/08/05/miniature-gallery-migration/comment-page-1/#comment-34995</link>
		<dc:creator>Dankelzahn</dc:creator>
		<pubDate>Tue, 09 Aug 2011 18:46:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.dankelzahn.com/blog/?p=7788#comment-34995</guid>
		<description>Usually I subscribe to the comments feed but I can do that.  I grabbed one of the wordpress site that looked good but if you have any plugin suggestions or issues with this one just let me know.</description>
		<content:encoded><![CDATA[<p>Usually I subscribe to the comments feed but I can do that.  I grabbed one of the wordpress site that looked good but if you have any plugin suggestions or issues with this one just let me know.</p>
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		<title>Comment on Miniature Gallery Migration by Owen</title>
		<link>http://www.dankelzahn.com/blog/2011/08/05/miniature-gallery-migration/comment-page-1/#comment-34951</link>
		<dc:creator>Owen</dc:creator>
		<pubDate>Mon, 08 Aug 2011 22:37:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.dankelzahn.com/blog/?p=7788#comment-34951</guid>
		<description>That explains the deja vus I&#039;ve been having when reading your recent posts!

Owen

PS If you add an email comment subscribe plugin it&#039;d help with following comments ;-)</description>
		<content:encoded><![CDATA[<p>That explains the deja vus I&#8217;ve been having when reading your recent posts!</p>
<p>Owen</p>
<p>PS If you add an email comment subscribe plugin it&#8217;d help with following comments <img src='http://www.dankelzahn.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
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		<title>Comment on Everyone&#8217;s Favorite WM/H Mini-game by Dankelzahn</title>
		<link>http://www.dankelzahn.com/blog/2010/10/08/everyones-favorite-wmh-mini-game/comment-page-1/#comment-34937</link>
		<dc:creator>Dankelzahn</dc:creator>
		<pubDate>Mon, 08 Aug 2011 17:49:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.dankelzahn.com/blog/?p=7092#comment-34937</guid>
		<description>I never actually looked for it but that sure does seem to be the case!</description>
		<content:encoded><![CDATA[<p>I never actually looked for it but that sure does seem to be the case!</p>
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		<title>Comment on Everyone&#8217;s Favorite WM/H Mini-game by Owen</title>
		<link>http://www.dankelzahn.com/blog/2010/10/08/everyones-favorite-wmh-mini-game/comment-page-1/#comment-34936</link>
		<dc:creator>Owen</dc:creator>
		<pubDate>Mon, 08 Aug 2011 17:44:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.dankelzahn.com/blog/?p=7092#comment-34936</guid>
		<description>You can also play spot the photoshopping? The studio painters generally only paint one of each unique sculpt. You can tell by looking at the bases!

Owen</description>
		<content:encoded><![CDATA[<p>You can also play spot the photoshopping? The studio painters generally only paint one of each unique sculpt. You can tell by looking at the bases!</p>
<p>Owen</p>
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		<title>Comment on Sleeving &amp; Storing WM/H Stat Cards by Dankelzahn</title>
		<link>http://www.dankelzahn.com/blog/2010/11/11/sleeving-storing-wmh-stat-cards/comment-page-1/#comment-23819</link>
		<dc:creator>Dankelzahn</dc:creator>
		<pubDate>Fri, 12 Nov 2010 21:42:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.dankelzahn.com/blog/?p=7162#comment-23819</guid>
		<description>I had decided against the 9-pocket page just due to the size on the tabletop, but that&#039;s an excellent point regarding the flatter profile.</description>
		<content:encoded><![CDATA[<p>I had decided against the 9-pocket page just due to the size on the tabletop, but that&#8217;s an excellent point regarding the flatter profile.</p>
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		<title>Comment on Sleeving &amp; Storing WM/H Stat Cards by Bas Hamer</title>
		<link>http://www.dankelzahn.com/blog/2010/11/11/sleeving-storing-wmh-stat-cards/comment-page-1/#comment-23787</link>
		<dc:creator>Bas Hamer</dc:creator>
		<pubDate>Thu, 11 Nov 2010 20:58:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.dankelzahn.com/blog/?p=7162#comment-23787</guid>
		<description>9 card sleeves and cheap fodlers (check a back to school sale). one for each faction.
leave room between sections(warcaster/locks, beasts, troops, solos) so that it is easy to add new things in.

they are flatter and store easier in army transport cases as they have no bulk.</description>
		<content:encoded><![CDATA[<p>9 card sleeves and cheap fodlers (check a back to school sale). one for each faction.<br />
leave room between sections(warcaster/locks, beasts, troops, solos) so that it is easy to add new things in.</p>
<p>they are flatter and store easier in army transport cases as they have no bulk.</p>
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		<title>Comment on Word of Everblight vs. Spirit of Everblight by Dankelzahn</title>
		<link>http://www.dankelzahn.com/blog/2010/11/04/word-of-everblight-vs-spirit-of-everblight/comment-page-1/#comment-23615</link>
		<dc:creator>Dankelzahn</dc:creator>
		<pubDate>Thu, 04 Nov 2010 21:11:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.dankelzahn.com/blog/?p=7192#comment-23615</guid>
		<description>Yeah, it&#039;s definitely a shortcoming of the whole process, but it&#039;s been one that&#039;s been around for a few releases now.  Like you pointed out, this isn&#039;t the first time it&#039;s happened.  That makes me wonder if PP should just take a more conservative approach to model design and not stretch the envelope as much with models like Bethayne and Belphagor.  Or would that make the game to stale?</description>
		<content:encoded><![CDATA[<p>Yeah, it&#8217;s definitely a shortcoming of the whole process, but it&#8217;s been one that&#8217;s been around for a few releases now.  Like you pointed out, this isn&#8217;t the first time it&#8217;s happened.  That makes me wonder if PP should just take a more conservative approach to model design and not stretch the envelope as much with models like Bethayne and Belphagor.  Or would that make the game to stale?</p>
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		<title>Comment on Word of Everblight vs. Spirit of Everblight by Z</title>
		<link>http://www.dankelzahn.com/blog/2010/11/04/word-of-everblight-vs-spirit-of-everblight/comment-page-1/#comment-23614</link>
		<dc:creator>Z</dc:creator>
		<pubDate>Thu, 04 Nov 2010 21:07:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.dankelzahn.com/blog/?p=7192#comment-23614</guid>
		<description>Having a beta period for every model would be too much. While I can understand that certain models are problematic and have issues that need to be corrected [coughbloodhagcoughcough], we should expect the PT crew to actually catch these things.

If they don&#039;t, here&#039;s what we learn:

a. Not enough Playtesters
b. Not enough Playtesters who play in the National level tourneys and expect games to be played to that margin of tightness with the rules.

This isn&#039;t a huge shortcoming, but is something that should get rectified. Someone should catch these errors before they make it into play.</description>
		<content:encoded><![CDATA[<p>Having a beta period for every model would be too much. While I can understand that certain models are problematic and have issues that need to be corrected [coughbloodhagcoughcough], we should expect the PT crew to actually catch these things.</p>
<p>If they don&#8217;t, here&#8217;s what we learn:</p>
<p>a. Not enough Playtesters<br />
b. Not enough Playtesters who play in the National level tourneys and expect games to be played to that margin of tightness with the rules.</p>
<p>This isn&#8217;t a huge shortcoming, but is something that should get rectified. Someone should catch these errors before they make it into play.</p>
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		<title>Comment on Manaburst: Session 1, Part 2 (Broken) by moondog548</title>
		<link>http://www.dankelzahn.com/blog/2010/10/28/manaburst-broken-session-1-part-2/comment-page-1/#comment-23481</link>
		<dc:creator>moondog548</dc:creator>
		<pubDate>Sat, 30 Oct 2010 07:25:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.dankelzahn.com/blog/?p=7073#comment-23481</guid>
		<description>EDIT:

Fun wtf session btw. ;-}</description>
		<content:encoded><![CDATA[<p>EDIT:</p>
<p>Fun wtf session btw. ;-}</p>
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		<title>Comment on Manaburst: Session 1, Part 2 (Broken) by moondog548</title>
		<link>http://www.dankelzahn.com/blog/2010/10/28/manaburst-broken-session-1-part-2/comment-page-1/#comment-23480</link>
		<dc:creator>moondog548</dc:creator>
		<pubDate>Sat, 30 Oct 2010 07:24:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.dankelzahn.com/blog/?p=7073#comment-23480</guid>
		<description>There&#039;s nothing to roleplay about folks missing from the party when they have no idea where they are or how they got there. ;-}</description>
		<content:encoded><![CDATA[<p>There&#8217;s nothing to roleplay about folks missing from the party when they have no idea where they are or how they got there. ;-}</p>
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		<title>Comment on Everyone&#8217;s Favorite WM/H Mini-game by Dankelzahn</title>
		<link>http://www.dankelzahn.com/blog/2010/10/08/everyones-favorite-wmh-mini-game/comment-page-1/#comment-22843</link>
		<dc:creator>Dankelzahn</dc:creator>
		<pubDate>Fri, 08 Oct 2010 21:06:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.dankelzahn.com/blog/?p=7092#comment-22843</guid>
		<description>You know, I think you&#039;re right.  For some reason middle-top looked like it was different then lower-left and it&#039;s mate on the bottom row.  Not sure why I didn&#039;t see it before; the angle&#039;s not that different at all.</description>
		<content:encoded><![CDATA[<p>You know, I think you&#8217;re right.  For some reason middle-top looked like it was different then lower-left and it&#8217;s mate on the bottom row.  Not sure why I didn&#8217;t see it before; the angle&#8217;s not that different at all.</p>
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		<title>Comment on Everyone&#8217;s Favorite WM/H Mini-game by Lazlo</title>
		<link>http://www.dankelzahn.com/blog/2010/10/08/everyones-favorite-wmh-mini-game/comment-page-1/#comment-22842</link>
		<dc:creator>Lazlo</dc:creator>
		<pubDate>Fri, 08 Oct 2010 20:58:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.dankelzahn.com/blog/?p=7092#comment-22842</guid>
		<description>I&#039;m not seeing two unique sculpts.  Going from left to right, I see the following:
Top 1, Top 4
Top 2, Top 5
Top 3, Bottom 1, Bottom 4
Bottom 2, Bottom 5

And that leaves Bottom 3 to be the only unique.</description>
		<content:encoded><![CDATA[<p>I&#8217;m not seeing two unique sculpts.  Going from left to right, I see the following:<br />
Top 1, Top 4<br />
Top 2, Top 5<br />
Top 3, Bottom 1, Bottom 4<br />
Bottom 2, Bottom 5</p>
<p>And that leaves Bottom 3 to be the only unique.</p>
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		<title>Comment on Here there be Planeswalkers by moondog548</title>
		<link>http://www.dankelzahn.com/blog/2010/08/27/here-there-be-planeswalkers/comment-page-1/#comment-22141</link>
		<dc:creator>moondog548</dc:creator>
		<pubDate>Mon, 30 Aug 2010 21:13:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.dankelzahn.com/blog/?p=6630#comment-22141</guid>
		<description>wee! :D</description>
		<content:encoded><![CDATA[<p>wee! <img src='http://www.dankelzahn.com/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		<title>Comment on Here there be Planeswalkers by Dankelzahn</title>
		<link>http://www.dankelzahn.com/blog/2010/08/27/here-there-be-planeswalkers/comment-page-1/#comment-22103</link>
		<dc:creator>Dankelzahn</dc:creator>
		<pubDate>Sat, 28 Aug 2010 00:35:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.dankelzahn.com/blog/?p=6630#comment-22103</guid>
		<description>Actually six; I made a character too, both to explain how the FATE/Dresden Files system works as well as to allow for someone else to take a stab at GMing if they want.  When I write up the first real session (taking place this coming weekend) I&#039;ll explain the mechanic behind how we&#039;re working missing players and rotating GMs.  

One player is moving away in a month or so and another is iffy on attendance, so for practical purposes it&#039;s a little smaller and easier to handle.  I&#039;ve run for 9 before, but I&#039;m not doing that ever again! :)</description>
		<content:encoded><![CDATA[<p>Actually six; I made a character too, both to explain how the FATE/Dresden Files system works as well as to allow for someone else to take a stab at GMing if they want.  When I write up the first real session (taking place this coming weekend) I&#8217;ll explain the mechanic behind how we&#8217;re working missing players and rotating GMs.  </p>
<p>One player is moving away in a month or so and another is iffy on attendance, so for practical purposes it&#8217;s a little smaller and easier to handle.  I&#8217;ve run for 9 before, but I&#8217;m not doing that ever again! <img src='http://www.dankelzahn.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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