Dankelblarg Just the blarg


Anastasia di Bray

Sometimes I think I go too far with muted color schemes.  I always prefer them for something like Anastasia here instead of painting the spy in bright and garish colors but it doesn't translate to the table top nearly well.


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Leisynn, Mercenaries Mage

Leisynn probably lived on my painting desk in various stages of completion for close to a couple of years.  I started and stopped him a number of times as I picked up other projects until I decided to finally buckle down and finish him up.


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Eiryss, Angel of Retribution

As interesting as the scenic base the stock Epic Eiryss is perched on is, it illustrates one of the biggest problem with pre-attached scenic bases.  None of my Protectorate models were mounted on anything resembling urban bases, so using eEiryss stock would mean the base not fitting in with the rest of my army.  It's not like I could toss some dirt and gravel around the bottom and call it done.... who puts a chimney in the middle of the wastes?


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Human Shadow Priest

I worked on the Shadow Priest, another figure from the old D&D Chainmail line, on and off for a while as a side project.  It was originally meant to carry a shield, but I gave the shield to the a Death Cleric I painted from the same line as part of a weapon swap conversion.


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I painted the Hierophant in time for DieCon X back in 2010.  I'm pretty happy with how it turned out.


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Valeros, Iconic Male Human Fighter

Although it's a very dynamic pose, I wasn't as much of a fan of Valeros after assembly as I thought I would be.  I picked it - like many of my miniatures - up to use as a character in an RPG.  Even games where we don't use miniatures I tend to do go out and get one that matches a character or too.  It's just one of my more consistent ways I find inspiration for what to paint.


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I've been on hiatus from playing Warmachine and Hordes for a quite some time now and although my painting has slowed because of that it hasn't stopped completely.  I did fall off the website update bandwagon though, and that's something I aim to fix.

Content-wise I've started uploading miniatures I've painted in the past few years.  I had a round of pictures that I had taken back then but never resized/uploaded so I've started there.  I also got a hand from my old Iron Agenda co-host Saultydog attempting to reincarnate my photography setup and we took a round of pictures last weekend.  After that I'm going to go through my army transports and see what hasn't been photographed yet and work on that as well.  I can think of a few models off-hand that I never got to - Bastions, the Covenant of Menoth, and Gravus to name a few - but I'm sure there's more.

I've also started re-writing the back-end code behind my gallery.  I started with enlarging the thumbnails to be more clear on modern displays, but in a few cases doing so just highlighted how low quality those thumbnails were to begin with.  It also increased the height of that page to something I think is unwieldy.  I plan on building some custom taxonomies and cleaning up the gallery navigation as I find time.  I'm looking at some options but want to make sure it's as usable of possible so I need time to design the layout before I start implementation.  Hopefully there will be some filtering and/or searching options available in the finished product.

On the verbal (scriptographic?) side of things I have a few ideas I want to talk about.  I'm not a quick writer but I've already outlined two posts and started writing another.

Finally my biggest criticism of my gallery is the inconsistencies in photo quality.  The lighting and color balance on some of my pictures is downright cringe-worthy.  I'd very much like to go back and clean up some of the images - and probably upgrade to some larger ones as well - but that's a time-consuming endeavor.  When (if) I get caught up posting new figures I'll start to circle back to updating existing galleries.  I believe that qualifies as "s@@n," right?

Miniatures are scheduled to start appearing as soon as tomorrow.  Cleanup and further content will be published as it's completed.  Stay tuned!



Absylonia, the Terror of Everblight

Absylonia sports quite a bit of detail that takes painting well.  She's very similar to the Forsaken in that respect - made up of different design elements of different models.  It makes her relatively easy to paint as there's not really anything "new" to the Legion about her but the discord of her design stands out on the tabletop.


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Visgoth Rhoven & Honor Guard

I painted Rhoven and his Exemplar honor guard up at the tail end of my Protectorate collection. I've only fielded them once or twice since they were first released, and as such they kept getting pushed back to the end of my painting queue. But as PP's release schedule slowed the past couple years I was finally able to get to them.

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Deus Ex: Human Revolution

If you're a gamer, you've heard of Deus Ex.  Released over a decade ago, it has earned countless awards and accolades.  It also combined a number of gameplay elements that resonated with me personally: open-ended obstacles, stealth-based gameplay (remember Thief?), experience-based progression, and a dystopian cyberpunk setting.

Although Invisible War was a decent game, it failed to live up to its name as a Deus Ex sequel.  The game wasn't bad but in an attempt to simplify many of the mechanics of the original Deus Ex it removed much of what made it unique.  So the question commonly asked on the internet was... would Eidos Montreal create a worthy prequel to the original Deus Ex?

Yes.  Yes they did.

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