I’m not going to pretend I’m an amazing gamemaster. I’m usually told my games are fun, but there’s a lot of things that I see myself do that I wish I would do or had done differently. The blarg that follows probably shouldn’t be taken as advice that should necessarily be followed – it’s collection of my thoughts on my own gamemastering style inspired by some of the discussion that took place in the comments of my introduction blarg.
In my opinion, nailing down a gamemastering style is more difficult than a playing style due to the different nature of gamemastering. This isn’t true in all cases – some gamemasters run games completely transparently, where the players are aware of most of the decisions, difficulties, and stats surrounding everything he does. But I’ve noticed I don’t run games like this, which can give players one perspective based on what they see while giving myself a different perspective knowing why I’m doing what I’m doing. This probably needs some clarification.