Word of Everblight vs. Spirit of Everblight

The word of the law vs. the spirit of the law.  Whenever people get together to play a game of any type they have to decide where on that spectrum their game play experience will lie.  Most cooperative and/or casual games will lean towards the latter, but most competitive games sit bunched around the former.

Each gamer has their own opinions on the philosophy of game design, and I’m no different.  In my mind, if a game is designed to be played in a competitive format, then it should be designed to abide by the letter of the law.  By designing for the more strict guideline, those who prefer the more casual and/or want to tweak their experience – to make the rules feel more fluffy or appropriate to their own vision of the game – can do so.  Designing from the opposite standpoint results in a game that works for those on the spirit end of the spectrum but will likely negatively affect the word end of the spectrum, as the rules will either fail to accommodate certain interactions or maybe even resolve them in a manner the game designers didn’t desire.

Privateer Press seems to take the word-emphasized view of design, which I certainly appreciate.  Each incarnation of their Steamroller tournament system has had its flaws, but for the most part they design their game and format so that it can be played in a highly competitive venue and not break down to dicing-off rules interpretations.  In the past they’ve even made rulings that seem to go counter to how a rule was meant to be played when it preserved the word of the rule.  For example, the ruling on MkI Vilmon that allowed him to run and still use his Impervious Wall ability.  The rules supported the tactic, so whether or not it was intended it was supported (until the rule was reworded in MkII).

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MkII Hordes Cards’ Improved Aesthetics

The Hordes MkII cards were previewed a while back but now that I have mine in hand I’m noticing something I glossed over before.  The Warmachine MkII cards seemed to receive a negative reaction on the forums, but it looks like PP took some of the feedback and made a change that I much prefer. Spirals aside, Read more about MkII Hordes Cards’ Improved Aesthetics[…]

Wall of Fire, MkII Style

When MkII was released Privateer Press resized the “wall template” used by some spells, making the fold-up cards that came with models like Feora and Gorten obsolete.  Although I liked the fold-up wall for ease of handling, I decided to make a new flat set so models could be placed directly on them if necessary.

Buh-bye now

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Different Strokes: Technique and Painting Speed

Recently I’ve been experimenting with a few of the techniques that the Privateer Press painting staff talk about in their recent books.  It’s taken a while to adapt to a new way of doing things but after getting used to it I’ve been able to increase the speed I can paint a figure pretty significantly. Read more about Different Strokes: Technique and Painting Speed[…]

Switching it Up, Keeping it Fresh

To help keep motivated after spending a fair bit of time on my exemplars’ armor, I switched up things a bit and started working on some side projects.  I found a couple Hordes figures I had started to work on and forgotten about, and started work  on some figures for a new RPG campaign. The Read more about Switching it Up, Keeping it Fresh[…]

Glutton for Punishment

I’ve noted a few things before on my blog: I hate painting Exemplar and I’m suffering from brush burnout.  You’d think I’d pick different a different model type for my newest project.   But alas, I just started my Exemplar Errant Seneschals and Unit Attachment instead.  Sometimes I wonder if something’s seriously wrong with me. Read more about Glutton for Punishment[…]

Hardcore: Down to the Wire

With just a couple days left before Privateer Press Weekend at DieCon X here in St. Louis, I’m still scrambling to finish a few last minute figures before Saturday’s Hardcore event.  Surprise surprise, it’s down to the wire with me scrambling to finish a everything up in time.  It really shouldn’t be a surprise, though. Read more about Hardcore: Down to the Wire[…]

Protectorate of Menoth Tokens, Take 2

I’ve never been a big fan of GF9’s tokens, and Privateer Press’ don’t work for me either.  Both companies’ designs have some shortcomings that caused me to stay away from their products.  At first I used Youngwolf7’s tokens, but by the time I picked up the Legion of Everblight I had started making my own.

Samples, Pre- and Post-assembly

Samples, Pre- and Post-assembly

Now that the Forces of Warmachine: Protectorate of Menoth book has been released I finally sat down between applying coats of primer to some miniatures to put together some tokens for my Protectorate force.  I still had my set from MkI but enough abilities were renamed for me to decide to redesign a new set instead of using Youngwolf7’s design.

I did a little editing to the graphic used on the Privateer Press gallery page to create the background for my tokens, and added some text layers to create what’s pictured above.  I used .75″ cubes or .75″ faux scrabble tiles I picked up at the local craft store to give the tokens some width and heft.  They can usually be found in the woodworking and scrapbooking departments respectively.  Mosaic tiles are another option, but those are concave and/or have an irregular surface, making these better surfaces for gluing.

Since I started this post talking about the issues I have with the PP and GF9’s offerings, I suppose I should go into a little more detail on what I think makes good tokens.

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