The Podthralls say goodbye
After four years and 200 episodes, the Podthralls have announced that they are hanging up their microphones. They've been a fixture in the online Warmachine community for four years and it's sad to see them go. Best of luck, and thanks for all the hours of entertainment you provided to your fellow Warmachine players.
Most of the hosts of Fell Calls can still be heard on the Thac0 Podcast, a show about general geekery and geek-related entertainment.
Character Jacks & Beast
It's been over half a year since I started my Protectorate of Menoth character warjacks. Working on them quickly degraded from fun to tedious but a couple weeks ago I finally forced myself to sit down and make some actual progress. I'll finally have them - and Typhon - competed within the next couple days.
Tactica: Raptors
With the release of Incubi, I shelved my Raptors for a bit while I concentrated on the small-based Nyss troops. My Raptors sat mostly unplayed until the recent Veto tournament where I dug them out to use as substitutes when needed. It’s hard to imagine but I had almost forgotten how good they are. Almost.
Overview
The Raptors are one of the most versatile and dangerous weapons in the Legion of Everblight's arsenal. They are a quintessential flanking force capable of striking and escaping long before an enemy force can pin them down.
2009 Masters Event Last Minute Changes
Preregistration for Masters has been closed and tickets have been bought. I hope nobody had their Masters lists finalized, packed, and painted, because with a month left before GenCon Privateer Press has released a rules addendum to their Masters event. The big change is this:
The GenCon 2009 Masters event encourages players to not only demonstrate mastery with a single warcaster or warlock but with their entire faction line-up. A warcaster / warlock that appears in one of a players’ lists cannot appear in another list for the remainder of the Masters event. Mercenary warcasters can only appear in a players’ list[s] if that player is playing Mercenary contracts for the whole of the GenCon 2009 Masters event.
Grind… MkII?
Bellevue WA. June 30, 2009 - Privateer Press is pleased to announce Grind, an extreme combat sports board game for two players ages 14 and up releasing this October. In Grind players customize a team of steamjacks—10-ton, steam-powered mechanical robots—and battle to move a large, spiked ball into their opponent’s goal. The game comes with several highly detailed plastic components, including six Runner steamjack figures, four Crusher steamjack figures, 32 interchangeable weapon arms, two spiked pillars, and the Grinder ball. Also included are a full-color game board, 11 tokens, and custom dice.
I hardly ever played the initial Grind release - it just didn't pique my interest enough. If I was going to be getting my Warmachine miniatures out to play, I'd rather just play a game of Warmachine. It wasn't that the concept of Grind wasn't interesting, but it seemed to be cobbled together from the existing Warmachine rules and so suffered from a rule system that wasn't really designed to support it.
When Is Good Terrain Bad?
For many people tabletop war games can be a very visual hobby. I’m not a proponent of having to paint to play but there’s no denying that painted models and nice terrain can really dress up a table. Sometimes, though, well crafted terrain can add difficulties to play, or worse yet be damaging to models!
Return of the Brush: Typhon and Company
After I finished Epic Thagrosh I took a bit of break from miniature painting. I'm not sure if it was the culmination of the burnout I had been feeling or the stomach virus I had caught but I pretty much put down the brush about a month or so ago. It wasn't until just a couple nights ago that I finally sat back down with Typhon to try and get back into the swing of things.
Last time I worked on Typhon I had applied the initial wash to his skin but I hadn't gotten any further. But when I sat down to try to smooth out the base coat, before I knew it I had flown through a majority of the layering and the clock was telling me it was an hour past when I should have gone to bed.
Tactica: Thagrosh, the Messiah
On Episode 29 of Iron Agenda I gave my initial impressions of Epic Thagrosh, along with the rest of the new models the Legion of Everblight received in Hordes: Metamorphosis. Ever since I saw the sculpt I knew that I wanted to be able to play the Messiah with confidence, and that meant a lot of practice to get a good feel for him and what he can do to overcome his weaknesses.
My experience with the Messiah has confirmed many of my earlier opinions regarding some of his deficiencies, but with a few tournaments (including an official Hardcore) utilizing him under my belt, I feel confident enough to talk about him in more depth.
Fluff
I had been waiting for Hordes: Metamorphosis ever since Hordes: Evolution was first released, primarily to see how an event as epic as Everblight consuming Pyromalfic's athanc would be handled while maintaining balance on the game table. We've always known that some personalities in the Iron Kingdoms defy tabletop rules. Was Thagrosh to be elevated to those ranks, already occupied by the likes of Voyl, Toruk, and Vinter? Fortunately for Legion of Everblight players and modelers the answer was a resounding no.
Ride the Blightning! – A Hardcore Tourney Report (Part 2)
- Thagrosh, the Messiah
- Carnivean
- Seraph
- Nephilim Soldier
- Raek
- Shredder
- Harrier
- Forsaken
- Shepherd
- Strider Deathstalker x2
- Warmonger Warchief
- Warmongers x4
- Swamp Gobber Bellows Crew
This is the second and final installment of my Hardcore Tournament report from Privateer Weekend 2 at DieCon 9. You can find my list-building discussion here and the first part of my Hardcore coverage here.
I started Hardcore with a loss to the Protectorate of Menoth, but they say if you fall off the Blightning, you get right back on and try again. After a round two win against Khador I was hoping it was the start of a streak.
Once again I've included the list I used for reference and have tried to recreate what each of my opponents were running to the best of my recollection. I can't guarantee what I have for my opponents' lists is 100% accurate but it should give you a rough idea of what I faced each round.
Ride the Blightning! – A Hardcore Tourney Report (Part 1)
Hardcore is a lot like riding a bicycle; you never forget how to fall off.
At least that's how I felt preparing for Privateer Weekend 2 and my second Hardcore. I knew what to expect from the time clock and how to handle the short turns, but the competition at Hardcore is a notch above your standard Steamroller event. So I needed a secret weapon...



