Dankelblarg Just the blarg

8Aug/110

Blighted Nyss Raptors

I was really excited to paint the Raptors back when they were released while the game was still in Mk I.  I really liked the sculpt and I was also a huge fan of their rules on the table.  Painting blighted ulk was definitely easer than the Protectorate Vengers' horses.

 

>> Read More...

8Aug/110

Blighted Ogrun Warmongers

I knew how I wanted to paint my Warmongers for quite some time, I just had so many other models I wanted to paint that they fell by the wayside.  When I finally got to them I took my blighted Nyss skin recipe and replaced the Sky Blue with Quaker Gray. The resulting color was very similar but was a more muted blue.

 

>> Read More...

8Aug/110

Incubii

Painting Incubii introduced a challenge I hadn't experienced yet on any of my Legion models.  I had established very similar but distinct skintones for my Nyss and warbeast models, and the Incubii had both stretched over each other across the figure.  That meant maintaining the preexisting schemes without the areas just looking like half were mis-painted.

>> Read More...

8Aug/110

Forsaken

This little creature is one of the more blighted nyss in the Legion's forces. Although I'm not completely sold on the sculpt, it's stylistically an interesting piece. The limbs are very evocative of their bigger versions on the Carnivean and Seraph, which makes it fit in well with the army on the table . The elf itself just looks good and blighted in general but I just would have preferred something a bit more dynamic.

 

>> Read More...

8Aug/110

Blighted Nyss Archers

The blighted archers were one of the first Legion units I painted, and show some of my early steps in establishing my highlighting/shading on their dark blue leathers.  When I added the unit attachment, which was painted and photographed in a different batch a few months later, to the gallery I realized a couple things.  First, that I had gotten used to working with the legion colors and produced smoother results.    And second, that the color balance on the unit's pictures was way off.

  

>> Read More...

6Aug/110

Lylyth, Shadow of Everblight

Epic Lylyth - just like regular Lylyth but with more Lylyth.

That's a pretty fair statement, but there are some differences between the two models. First off I went away from the bone armor that I had used on the original Lylyth. It looked ok on the model but I wound up not carrying it through on the rest of the faction so switched back to metallic armor on Epic Lylyth.

 

>> Read More...

6Aug/110

Lylyth, Herald of Everblight

Lylyth proved to be a bit difficult to paint as I threw ideas around as to what colors to use to match the scheme that started with the Legion warbeasts. I knew I needed blue and bone, but it came down to how much and where on the model.

 

>> Read More...

5Aug/110

Vayl, Disciple of Everblight

For the most part Vayl was a pretty standard paint job - a more muted dark blue cloak over blue robes with basic cool metallics. The colors are slightly more distinct in person, but the similarity between the two was intentional. My Nyssian paint scheme is all about being monochromatic and cold and I think these two colors together really help convey that. I went with a rather risqué way of painting her up; my initial intent was to take a light ink and make her chest and stomach look as if it was covered in translucent fabric like Vayl's concept art in Hordes: Primal but I decided to change at the last minute and leave it as bare skin.

 

>> Read More...

4Nov/102

Word of Everblight vs. Spirit of Everblight

The word of the law vs. the spirit of the law.  Whenever people get together to play a game of any type they have to decide where on that spectrum their game play experience will lie.  Most cooperative and/or casual games will lean towards the latter, but most competitive games sit bunched around the former.

Each gamer has their own opinions on the philosophy of game design, and I'm no different.  In my mind, if a game is designed to be played in a competitive format, then it should be designed to abide by the letter of the law.  By designing for the more strict guideline, those who prefer the more casual and/or want to tweak their experience - to make the rules feel more fluffy or appropriate to their own vision of the game - can do so.  Designing from the opposite standpoint results in a game that works for those on the spirit end of the spectrum but will likely negatively affect the word end of the spectrum, as the rules will either fail to accommodate certain interactions or maybe even resolve them in a manner the game designers didn't desire.

Privateer Press seems to take the word-emphasized view of design, which I certainly appreciate.  Each incarnation of their Steamroller tournament system has had its flaws, but for the most part they design their game and format so that it can be played in a highly competitive venue and not break down to dicing-off rules interpretations.  In the past they've even made rulings that seem to go counter to how a rule was meant to be played when it preserved the word of the rule.  For example, the ruling on MkI Vilmon that allowed him to run and still use his Impervious Wall ability.  The rules supported the tactic, so whether or not it was intended it was supported (until the rule was reworded in MkII).

>> Read More...

8Oct/104

Everyone’s Favorite WM/H Mini-game

Guess...

the...

LEADER!!!!

Legion of Everblight Hex Hunters

The studio picture of the Legion of Everblight Hex Hunters unit has just been released, showing the full unit of these sorcerous elves, minus UA whose existence was spoiled earlier last month. I'm not a vest man myself, but the biker mages aren't bad overall.

>> Read More...