Trollbloods/Circle vs. Legion of Everblight – A Family Affair
A Family Affair, 1000 pts.
Wednesday, August 22, 2007
The gauntlet was thrown Sunday - a team game where Prorpger and Saultydog would each bring 500 points against a 1000-point Legion army. We had to make sure to arrive at the store early so we'd have time to get everything set up and get started quickly, and it's a good thing we did. There were quite a few models on the table and a lot of strategic decisions to be made each turn.
The table was set up as pictured here and Saultydog and Prorpger won the initiative roll and elected to go first.
Surprise, It’s America Hill!
Spontaneous America Hill, 350 pts.
Wednesday, August 15, 2007
While Prorpger and I were finishing up some delicious food court delectables a couple local players asked me to set up an American Hill battle for them. Considering how long the last oversized America Hill game went I was surprised people still wanted to play but what the hell, right? So four of us sat down for yet another rumble for bragging rights up on high.
For those who haven't read an America hill report yet, the rules are as follows:
- At the end of each turn, the player with the most models on the hill gains 1 VP.
- A unit counts as 1 model, regardless of the number of members on the hill
- In the case of a tie, VPs are awarded to all players tied for most models on the hill
- At the end of a turn where a player has his warcaster/warlock on the hill, the controlling player rolls 1d6 and gains the following bonus:
- Immediately activate the Yellow Woldwomper
- Immediately activate the Blue Woldwomper
- Immediately activate the Red Woldwomper
- Place any one model currently on the hill or within 3" of the hill within 6" of its current location. Model may not be placed more than 4" above the table surface. There must be room for the model’s base at the destination.
- Place 1d4 3" cloud effects in play anywhere completely within the warlock/warcaster’s control radius. These clouds remain in play for one round.
- Place 1 3" fire storm template anywhere within completely within the warlock/warcaster’s control radius. The warcaster/warlock must make a magic attack roll against each model in the AOE ignoring LOS, cover, concealment, elevation, Stealth, Invisibility, or intervening models. Each model hit suffers an unboostable POW 12 damage roll and the Fire continuous effect.
Legion of Everblight vs. Protectorate of Menoth – Battle of the Frail
Legion of Everblight vs. Protectorate of Menoth, 500 pts.
Wednesday, July 25, 2007
After I finished trying out a round of Infernal Contraption, Prorpger asked to play a game and actually commented that he wanted to try the Legion out. I was hesitant to let him borrow my models since obviously once a troll player experiences the awesomeness that is Everblight, they'll never want to go back to their old faction. But what kind of a friend would I be if I didn't give Prorpger more and more reasons to spend money.
Circle Orboros vs. Legion of Everblight – Cat Fight!
Circle Orboros vs. Legion of Everblight - Cat Fight!, 750 pts.
Wednesday, July 18, 2007
This week one of the local players and I threw down in a 750-point Hordes smackdown. I hadn't gotten the chance to play him much yet other than in a large multiplayer game so looked forward to the opportunity. We both brought out one of the ladies of Hordes and set them at each other in a fury-filled cat fight.
Trollbloods vs. Legion of Everblight – Not America Hill!
Trollbloods vs. Legion of Everblight, 500 pts.
Wednesday, June 27, 2007
After last week's massive multiplayer brawl Prorpger and I set up to play some 500-point Hordes games to help him get back into the fury-management frame of mind before he started purchasing Trollbloods in earnest. We were able to squeeze in two games, and after the first one Prorpger decided to swap out his unit of Scattergunners for a unit of Champions and we replayed the game (same terrain, otherwise same forces) to see how the change would effect the game. This second game turned out much closer and more exciting, so it's the one I'm writing up.
The game store is in the process of building some new tables and the plywood isn't covered in felt yet. So just ignore the bare wood look.
Trollbloods (Prorpger)
Grissel- Dire Troll Mauler
- Impaler
- Fell Caller
- Krielstone Bearer
- Champions
- Swamp Gobber Bellows Crew
- Alten Ashley
Legion of Everblight (Myself)
I gave Prorpger first turn. He set up with his Champions and Fell Caller as his central block with his Krielstone unit off to one side. Grissel set up in the middle behind the Champions and split her beasts - Impaler to the Kreilstone's side and Mauler to the opposite. Alten Ashley set up behind a low wall in the center of the table.
With an odd rock central on my side of the table, I split my forces a bit. To my right was the Warmongers, Thagrosh, and the Carnivean while the Nephilim and Seraph deployed to run around the other side of the rock. The Striders set up behind a wall on my side of the table, ready to hunt some trolls.
Yet Another America Hill
Yet Another America Hill
Wednesday, January 31, 2007
This week we discovered that the hills we had been fighting over were really the wrong hill. Luckily we finally found the right one this week.
Before I get started, I have to make a couple notes:
- It's been a while since this game was played, so I'm a little iffy on all the details. I'll try and fill in as best I can, though.
- This took place before Remix and we played throws the old way when they happened.
Here's a copy-paste of the rules from the last hill fight:
America Hill, the Final Solution
America Hill, the Final Solution
Wednesday, January 24, 2007
This week we decided to try another tweak to the America Hill rules. We discovered that the hills we had been fighting over were really the wrong hill. Luckily we finally found the right one this week.
To help encourage people to take the hill, we added Woldwompers. Woldwompers were independent models that could be activated by various warcasters or warlocks if they were in control of the hill. Woldwompers had the same stat line as a Woldwarden but with -1 SPD and -1 ARM. They also had a fury of two and could be forced by any controlling warcaster/warlock, and the fury would dissipate at the end of each player's turn. Woldwompers had no animus, no chain attack, but maintained All Terrain, Elemental Construct, and Spell Strike.
- At the end if each turn, the player with the most models on the hill gained 1 VP. This is turn, not round - we went this way to place more value on the hill.
- At the end of a turn, if a player had their warcaster/warlock on the hill, they could activate one of the three Woldwompers immediately.
- At the end of a turn, if a player had their wracaster/warlock on the hill and had or tied for the most models on the hill (units counted as 1 model), they could activate two of the three Woldwompers immediately.
Despite the steps we played the hill as "smooth" so it could be climbed freely. We didn't want to overemphasize the steps too much.
After rolling to determine order, we arranged ourselves around the table as follows:
Getting some Hordes off my desk
One of the original intents for this site was for me to chronicle my miniature painting, and now that I have a digital camera I can attempt to do so. Although I'll try and share any tips and techniques when I get the opportunity, the real goal is to help motivate myself to continue to progress through my unpainted figures. The pictures here aren't as good as in my finished gallery, but they'll suffice for WIPs.
Shortly before the holidays I started assembling some of the Hordes miniatures I had recently picked up second hand to try to get a small army. Although I knew I wouldn't have everything painted right away, I wanted to at least get things assembled to the point that they could be fielded. For the Seraph that meant painting it completely as I didn't want to try to paint that thing once it was fully assembled and on its base, but I'm getting ahead of myself.
Fear the Boot and the Fight For America Hill, Round 2
Fear the Boot and the Fight For America Hill, Round 2 (350 pts.)
Wednesday, January 3, 2007
After the fun we had with the first attempt at the Fight for America Hill we decided to try to tweak the rules to encourage people to take and hold the hill instead of hiding on the edges and sniping adjacent opponents. Our first try was to add VP rewards for claiming the hill.
Scoring:
- Having the most models on the hill at the end of your turn scores 1 VP
- Having the most models on the hill at the end of the turn of the player across from you scores you 1 VP
With those changes we rolled for initiatve and picked starting locations for the second try at taking America Hill.
Fear the Boot and the Fight for America Hill
Fear the Boot and the Fight For America Hill
Wednesday, December 28, 2006
It was a cold and dreary night, but none of us cared because we were all crammed in the back room of the local gaming store, crowded around a table moving our little pewter figures around foam we called “hills” and felt we called “forests.” Somewhere in the midst of our madness we had a wild and crazy Warmachine/Hordes King of the Hill style game between myself, Eye Tyrant, Prorpger, and Patman while Superduck (aka the Breadstick King) watched on).
We decided to have a 350-point four-way King of the Hill style match. Instead of scoring on every turn, each player would earn a victory point if they had more models than anyone else on the hill at the end of their own turn starting with the second turn. The board was dominated by the hill in the center, but there were a few other terrain pieces scattered around the board. Only the hill in the middle and the forest between the Patman and my own deployment areas got any use. The hill itself had some rough edges but to be fair we decided the whole thing was a smooth surface and a model only had to get on part of it to be “on the hill.” Prorpger threw a plastic American Flag that was sitting around on the hill, giving it its name. Which was fine until we realized this must be Early America Hill since there were only four stars and three stripes on the flag. Regardless, the battle was soon joined...
