Dankelblarg Just the blarg

17Aug/110

Daughters of the Flame

The Daughters of the Flame, aka Menoth's Angels, were a relatively dainty unit to paint compared to the bulky knights and spearmen that are more common in the Protectorate army. But they fit together well and once I got them on my painting desk it I was able to work through them relatively easily.

 

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17Aug/110

Wracks

Despite the amount of skin that I had to paint I was able to work through these guys pretty quickly. They also gave me a good opportunity to work on using the P3 flesh line (Idrian, Khador, Midland, Rin).

 

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17Aug/110

Choir of Menoth

With the exception of the Mangled Metal format (which doesn't allow infantry, just jacks), I don't think I've ever fielded an army without the choir. They're just too good and too utilitarian for their points not to. So since they hit the table so often, they definitely needed to get painted. I started of with what has become my standard paint scheme for the Protectorate, throwing in the accent color on their sashes since according to their fluff they're warcasters in training.

 

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17Aug/110

Knights Exmplar Vengers

The Exempler Vengers took forever and a day to paint. They started out relatively quickly - the horse flesh and hair came together well but once I hit the armor (on both the knights and the horses) progress stalled. That said I'm still rather pleased with how the figures turned out. My only real complaint is that the horses themselves came out far redder than intended.

 

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17Aug/110

Knight Exemplar Seneschal

I wasn't a big fan of the stock pose of the Knight Exemplar Seneschal figure. Extraneous back banners aside, there was just something about how it held its swords that didn't work for me. So that meant breaking out the jeweler's saw and some putty and making some changes.

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16Aug/110

Devout

Compared to the rest of the Warmachine warjack, the stock Devout pose is actually pretty dynamic. Unfortunately the Running Man thing doesn't do anything for me so I decided early on to convert this miniature into a more static pose. Since I had a pretty large backlog on my painting desk I decided for the quick fix - file and bend some joints and attach the leg so that it's resting on a raised surface. But what to prop up the leg with? A stone was the easy solution, but seemed to plain.  Enter the bonejack.

 

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16Aug/110

Redeemer

I didn't paint my Redeemer long after my first Revenger, but I still think it's a big improvement.  The purple players especially are much better here.  I was still having problems with the metallic golds spikes though; that's been a weakness of mine for a while.

 

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16Aug/110

Revenger

This miniature sat unpainted in my army transport case for some time - I already had one painted Revenger and I didn't field two often enough to need to get it down. Once I got closer to caught up on my Protectorate forces I decided to go ahead and paint it up.

 

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16Aug/110

Dervish

Unlike the Devout - which is on a similar chassis - the Dervish's stock pose wasn't too bad. The only issue was the height of the model. The sword in its left hand was meant to be vertical, but this made the piece higher than the foam tray I use to store my light jacks in so I had to tilt it to the side.

 

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16Aug/110

Blessing of Vengeance

I don't want to think about how long it took me to paint my character jacks, but they're finally done and ready for the tabletop. Unfortunately Blessing lost a few of his cooler abilities in MkII, but he's still a solid jack with Severius.

 

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