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	<title>Dankelblarg &#187; Model Tactica</title>
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		<title>Tactica: Raptors</title>
		<link>http://www.dankelzahn.com/blog/2009/07/13/tactica-raptors/</link>
		<comments>http://www.dankelzahn.com/blog/2009/07/13/tactica-raptors/#comments</comments>
		<pubDate>Mon, 13 Jul 2009 16:30:47 +0000</pubDate>
		<dc:creator>Dankelzahn</dc:creator>
				<category><![CDATA[Warmachine & Hordes]]></category>
		<category><![CDATA[Hordes]]></category>
		<category><![CDATA[IABN]]></category>
		<category><![CDATA[Legion of Everblight]]></category>
		<category><![CDATA[Model Tactica]]></category>
		<category><![CDATA[Raptors]]></category>

		<guid isPermaLink="false">http://www.dankelzahn.com/blog/?p=2687</guid>
		<description><![CDATA[With the release of Incubi, I shelved my Raptors for a bit while I concentrated on the small-based Nyss troops.  My Raptors sat mostly unplayed until the recent Veto tournament where I dug them out to use as substitutes when needed.  It’s hard to imagine but I had almost forgotten how good they are.  Almost. [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_2688" class="wp-caption alignright" style="width: 160px"><a href="http://www.dankelzahn.com/blog/wp-content/uploads/2009/07/PP-Hordes-LoE-Raptors-Dankel_1.jpg" rel="lightbox[2687]"><img class="size-thumbnail wp-image-2688" title="Legion of Everblight Raptors" src="http://www.dankelzahn.com/blog/wp-content/uploads/2009/07/PP-Hordes-LoE-Raptors-Dankel_1-150x150.jpg" alt="Legion of Everblight Raptors" width="150" height="150" /></a><p class="wp-caption-text">Legion of Everblight Raptors</p></div>
<p>With the release of Incubi, I shelved my Raptors for a bit while I concentrated on the small-based Nyss troops.  My Raptors sat mostly unplayed until the recent Veto tournament where I dug them out to use as substitutes when needed.  It’s hard to imagine but I had almost forgotten how good they are.  <em>Almost</em>.</p>
<p><span style="text-decoration: underline;"><strong>Overview</strong></span></p>
<p>The Raptors are one of the most versatile and dangerous weapons in the Legion of Everblight's arsenal.  They are a quintessential flanking force capable of striking and escaping long before an enemy force can pin them down.</p>
<p><span id="more-2687"></span><span style="text-decoration: underline;"><strong>Strengths</strong></span></p>
<p>Where to begin?  For starters Raptors, along with Tharn Wolf Riders, boast the highest SPD scores in the game.  At a walk they will outpace a running Khadoran warjack by an inch.  In addition they are <em>Pathfinder</em>s and Light Cavalry - which allows them to avoid free strikes and make a second move after their combat action.  This all adds up to a maneuverability that is virtually unmatched on the tabletop.</p>
<p>The <em>Dual Shot</em> ability may give the impression that Raptors are a ranged unit, but don't be fooled.  Beyond the fact that as Light Cavalry they may make a Mount attack during their activation, Raptors are <em>Swordmasters</em> and <em>Weapon Specialists</em> with their Nyss Claymores - that's  3 melee attacks per activation.  With their maneuverability almost guaranteeing the charge (and thus a +2 to hit on one of their attacks), a unit of Raptors can decimate an opponent's lines before fading back to a more defensible position.</p>
<p>On top of everything else Raptors are dirt cheap.  They actually cost 1 point less than Warmongers - only 105 points for a full unit of 5 Raptors.  That is a tremendous bargain for the Legion player.</p>
<p><span style="text-decoration: underline;"><strong>Weaknesses</strong></span></p>
<p>Although they're an offensive powerhouse, the Raptors don't have a lot of staying power on the table.  Small- and medium-sized bases can't screen their large bases for starters, and on top of that they only have 5 wounds each (8 for the leader).  Their armor is decent but it only takes a damage roll of 20 to kill an unwounded trooper - that's not difficult to do in this game.  Boosted blast damage and spells that damage additional targets without requiring attack rolls are also a danger.</p>
<p>There's also the issue of their average MAT and RAT.  Without the ability to boost their Warmonger-level MAT scores, they're not going to connect with every hit<strong>.</strong> But their advantage over the ogrun is they get multiple tries instead of needing to trigger <em>Berserk</em> to get more than one attack.</p>
<p>Raptors are not <em>Fearless</em>, and with their high SPD and <em>Pathfinder</em> even one turn of running may put them out of the game.  The Legion player has to be careful around their <em>Abomination</em>-causing models or else risk their ulk hoofing it right off the table.</p>
<p><span style="text-decoration: underline;"><strong>Competitive Play</strong></span></p>
<p>For starters the Raptors have the speed to quickly shift focus from scoring area to scoring area.  This can be a great boon in Steamroller-type scenario play where victory is reliant on your ability to take control of various scoring areas.</p>
<p>Even though they're relatively self sufficient, almost every Legion warlock as of <em>Metamorphosis</em> has at least one way to take advantage of their strengths or increase their survivability. Spells like <em>Chiller</em> and <em>Breath Stealer</em> raise their effective MAT to 8 while <em>Critical Decapitation </em>grants additional attack dice.  Even Thagrosh helps out defensively with <em>Death Shroud</em> and offensively with <em>Draconic Blessing</em>.</p>
<p>Feat-wise, <em>Field of Slaughter</em> makes sure the Raptors hit what they want, while <em>Cat &amp; Mouse</em> abuses their immunity to free strikes to let them reposition freely.  Raptors under <em>Foreboding</em> can block entire enemy lines from advancing or use their 5" cavalry formation rules to take advantage of <em>Tide of Blood</em>.  Finally, <em>Decimation</em> lets them either act as artillery platforms for a turn or to chop through bigger targets in melee with the extra attack.</p>
<p>Speaking of ranged capabilities, even though Raptors excel at melee combat, a unit that sacrifices its normal movement can make two Nyss Longbow attacks with a RAT of 8 before taking its light cavalry-granted post-action movement.  That's enough to chew through an entire medium or lightly armored unit.</p>
<p>The lack of <em>Fearless</em> does mean that you have to be careful when running them with Forsaken, Warmongers, or Epic Thagrosh.  However, because they're so fast you can usually deploy your Raptors safely, then move them out on the flank and not have to worry about scaring them with your own troops the rest of the game.</p>
<p><span style="text-decoration: underline;"><strong>Casual Play</strong></span></p>
<p>The flexibility of the Raptors allows them to pull their weight in any type of list, so there's no reason they can't be thrown in any list for a thematic reason.  If you want a unit in your Epic Thagrosh all large base army, they can serve that role.  If you want some more melee punch in a ranged-theme list, they can do that too.</p>
<p><span style="text-decoration: underline;"><strong>Final Thoughts</strong></span></p>
<p>Raptors are a fantastic unit overall.  They have their weaknesses and suffer from the same glass cannon syndrome as the rest of the Legion but they more than make up for it with their offensive flexibility.  Some might even go so far as to call them <strong><em>borken</em></strong>.</p>
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		<title>Tactica: Thagrosh, the Messiah</title>
		<link>http://www.dankelzahn.com/blog/2009/06/25/tactica-thagrosh-the-messiah/</link>
		<comments>http://www.dankelzahn.com/blog/2009/06/25/tactica-thagrosh-the-messiah/#comments</comments>
		<pubDate>Thu, 25 Jun 2009 16:00:27 +0000</pubDate>
		<dc:creator>Dankelzahn</dc:creator>
				<category><![CDATA[Warmachine & Hordes]]></category>
		<category><![CDATA[Epic Thagrosh]]></category>
		<category><![CDATA[Hordes]]></category>
		<category><![CDATA[IABN]]></category>
		<category><![CDATA[Legion of Everblight]]></category>
		<category><![CDATA[Model Tactica]]></category>

		<guid isPermaLink="false">http://www.dankelzahn.com/blog/?p=1273</guid>
		<description><![CDATA[On Episode 29 of Iron Agenda I gave my initial impressions of Epic Thagrosh, along with the rest of the new models the Legion of Everblight received in Hordes: Metamorphosis.  Ever since I saw the sculpt I knew that I wanted to be able to play the Messiah with confidence, and that meant a lot [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_2050" class="wp-caption alignright" style="width: 160px"><a href="http://www.dankelzahn.com/blog/wp-content/uploads/2009/04/ethagrosh_ddankel.jpg" rel="lightbox[1273]"><img class="size-thumbnail wp-image-2050" title="Thagrosh, the Messiah" src="http://www.dankelzahn.com/blog/wp-content/uploads/2009/04/ethagrosh_ddankel-150x150.jpg" alt="Thagrosh, the Messiah" width="150" height="150" /></a><p class="wp-caption-text">Thagrosh, the Messiah</p></div>
<p>On <a href="http://www.ironagenda.com/2009/03/12/episode-029/">Episode 29</a> of <a href="http://www.ironagenda.com/">Iron Agenda</a> I gave my initial impressions of Epic Thagrosh, along with the rest of the new models the Legion of Everblight received in <em>Hordes: Metamorphosis</em>.  Ever since I saw the sculpt I knew that I wanted to be able to play the Messiah with confidence, and that meant a lot of practice to get a good feel for him and what he can do to overcome his weaknesses.</p>
<p>My experience with the Messiah has confirmed many of my earlier opinions regarding some of his deficiencies, but with a few tournaments (including an official Hardcore) utilizing him under my belt,  I feel confident enough to talk about him in more depth.</p>
<p><span style="text-decoration: underline;"><strong>Fluff<br />
</strong></span></p>
<p>I had been waiting for <em>Hordes: Metamorphosis e</em>ver since <em>Hordes: Evolution</em> was first released, primarily to see how an event as epic as Everblight consuming Pyromalfic's athanc would be handled while maintaining balance on the game table.  We've always known that some personalities in the Iron Kingdoms defy tabletop rules.  Was Thagrosh to be elevated to those ranks, already occupied by the likes of Voyl, Toruk, and Vinter? Fortunately for Legion of Everblight players and modelers the answer was a resounding <em>no</em>.</p>
<p><span id="more-1273"></span><a href="http://www.privateerpress.com/">Privateer Press</a> did an excellent job with the character of Thagrosh, the Messiah.  It wasn't until <em>Evolution</em> that the relationship between the ogrun that was Thagrosh and Everblight was spelled out in black and white.  During Thagrosh and Goreshade's meeting we got a glimpse of how even as Everblight's host Thagrosh was still allowed to maintain his sense of self and make decisions on his own.  It also said a fair bit about Everblight himself - that he was willing to sit back and trust the mental compulsions he placed in his warlocks that accompanied their blighting to work towards his ultimate goals.</p>
<p>With<em> Metamorphosis</em>, the Thagrosh/Everblight relationship shifted.  After consuming Pyromalfic, Everblight has taken a more dominant role in their braided existence.  Now we almost pity Thagrosh as he fights just to retain his individuality.  Meanwhile Everblight's ego has swelled to draconic levels.  Given how he attracted Toruk's attention the last time he raged out of control, it's no surprise that even Everblight's warlocks sense the danger in his unchecked aggression.</p>
<p><em>Metamorphosis</em> presents the reader with a sympathetic view of Thagrosh's struggle.  The reactions of his warlocks show us how terrible Everblight's hubris is.  The summons they all experience at the end of <em>Metamorphosis </em>highlights just how dangerous Everblight has become to his warlocks as well as himself.  All of which makes for a very interesting character to follow in the fluff.</p>
<p><span style="text-decoration: underline;"><strong>Overview</strong></span></p>
<p>Although perhaps not obvious at first glance, Epic Thagrosh very nicely fits the Glass Cannon motif that the Legion has become known for.  He and his warbeasts bring an overwhelming force to the table but the Messiah himself is deceptively easy to defeat.  It will require a balancing act from the Legion player to maximize Epic Thagrosh's destructive capabilities without overexposing him, but woe be it to his enemies if that balance is maintained.</p>
<p><span style="text-decoration: underline;"><strong>Strengths</strong></span></p>
<p>The Messiah has two main strengths on the battlefield.  First is his personal melee capability.  With the POW of his weapon, Rapture, and the strength increase Epic Thagrosh received in his epic form, he can deal a massive P+S 18 with reach.  Aided by <em>True Strike</em>, the Harrier's animus, he's able to hit even the highest DEF warcasters/warlocks without issue.  This impressive melee output is complemented by Rapture's <em>Eruption of Ash</em> (a carryover from his non-epic form) and his Claw, which hits for a respectable P+S 14 itself.</p>
<p>With <em>Wings</em> Epic Thagrosh gains freedom of movement similar to many Legion beasts.  Although tempered by <em>Hubris</em> and a Warmonger-SPD, it still allows Epic Thagrosh to ignore models and terrain when repositioning on the battlefield - a great boon when you consider some of his weaknesses.</p>
<p>On the other side of the stat line, we see Epic Thagrosh's role as a warbeast-support warlock - a role at which he excels.  With <em>Dragon Storm</em>, a feat which grants his beasts extra movement and an attack, and <em>Glory of Everblight</em>, which amounts to <em>Signs and Portents</em> for Epic Thagrosh and beasts within his control area, it's clear that his beasts are going to be bringing some serious pain on the tabletop.  Even <em>Unnatural Aggression</em> can be upkept on a beast to grant it even greater movement.  With the superior mobility of most Legion warbeasts, anything that lets them get around the table faster and/or easier compounds that strength.  Finally <em>Flesh Eater</em> allows Epic Thagrosh to remove a target from play while simultaneously healing himself or a warbeast - a nice little two-fer even if it is a tad on the expensive side to cast.</p>
<p>Although a beast-warlock at heart, Epic Thagrosh can support his troops in one minor way.  <em>Dragon Blood</em> grants a respectable ARM boost to an entire unit as well as the potential of damaging any model that destroys them in melee.  It's not the most impressive troop-buff in the game but it can be handy if Epic Thagrosh decides to bring a melee or screening unit to the table.</p>
<p><span style="text-decoration: underline;"><strong>Weaknesses</strong></span></p>
<p>Ah, and here we are.  Every silver lining has a cloud, Epic Thagrosh has big fat cumulonimbus hanging ominously overhead.</p>
<p>First is Epic Thagrosh's personal defenses.  Nemo and Severius, the old men of Warmachine, have higher DEF scores than the Messiah.  Even offset with a respectable Butcher-level amount of health, his lower DEF combined with a large-sized base means Epic Thagrosh is particularly vulnerable to being hit with ranged/magic debuffs or just straigt assassination.  One would expect clouds and Epic Thagrosh's <em>Wings</em> to mitigate these difficulties, but there is more for the Legion player to consider.</p>
<p><em>Hubris</em> is simultaneously the best and worst ability Epic Thagrosh possesses.  It fits his fluff so perfectly that it's hard to complain, but <em>Hubris</em> basically ties Epic Thagrosh in place if he can't kill all the enemy models in his melee range before he starts moving.  The problem can be mitigated with activating other models first (delaying the casting of <em>Glory of Everblight) </em>or <em>Slipstream</em>ing him out of combat, but neither are guarantees and even worse, dictate the Epic Thagrosh player's order of activation for him.  Even a bigger problem are models like the Seneschal and Gudrun the Wanderer who stick around after losing all their health.  With Epic Thagrosh's defensive shortcomings as mentioned above, it may only take one turn of corralling him for an opponent to finish him off.</p>
<p>There's also the minor issue of Epic Thagrosh being an <em>Abomination</em>.  A double-digit CMD score does help with this somewhat but it only takes one bad roll on a Command Check for your Swamp Gobbers to flee, and that might have been the turn you wanted to rely on their smoke cloud to protect yourself.  And then there are the Legionnaires - supposedly Thagrosh's bodyguards and excellent targets for <em>Dragon Blood</em>... if only they weren't afraid of him.  Sure, the chance of their flight is low, but why risk it when you could bring Swordsmen instead?  Especially now with the Abbott and Champion unit attachment.  Balancing Abominations with non-fearless models is nothing new to Legion players but it's yet another thing to consider during army construction, deployment, and movement.</p>
<p><span style="text-decoration: underline;"><strong>Competitive Play</strong></span></p>
<p>As much as I like Epic Thagrosh, I don't feel that he's as competitive at the Masters-level events as Saeryn and Epic Lylyth.  He brings a number of weapons to the table but his susceptibility to assassination means he's going to have a hard time with the most optimized lists currently driving the meta.</p>
<p>One of the keys to playing Epic Thagrosh is to keep the pressure on your opponent.  Epic Thagrosh's beasts have to be doing as much damage as possible each round to blunt any potential counter attack.  That means both identifying and neutralizing the biggest threats to Epic Thagrosh as well as trying to keep an opponent reeling and unable to launch an optimal counterattack.  That's not a strategy that is unique to Epic Thagrosh but with his large base size and lower defenses the Epic Thagrosh player has to be mindful of how much danger he's in so he can decide how much to extend from round to round.</p>
<p>With the release of <em>Metamorphosis</em> models, Epic Thagrosh will gain a number of near auto-includes. Typhon is the first worth mentioning, as his animus <em>Excessive Healing</em> and his affinity make the Messiah extremely survivable, to say nothing of how Typhon will benefit from <em>Glory of Everblight</em>. The Nephilim Protector can help protect Epic Thagrosh as well as use its animus to stand him up so that being knocked down doesn't slow his advance.</p>
<p>That doesn't mean he only benefits from post-<em>Metamophosis</em> models.  Under <em>Glory of Everblight</em> almost any Legion warbeast will be deadly but a Seraph or two will be particularly so.  While the Carnivean sports more initial attacks, <em>Dragon Storm</em> can allow an Angelius or two to run or charge over the enemy's line, then get a second movement and extra attacks after the end of the turn.  The Nephilim Soldier's <em>Massacre</em> animus allows charging without being forced and will allow Epic Thagrosh to send warbeasts in to unleash their full Fury in attacks, all under the effects of <em>Glory</em>.</p>
<p>In fact, combining <em>Slipstream</em> and<em> Massacre</em> on an Angelius or two  (who are already<em> Ravenous</em>) will allow the winged terrors to be placed 2" (<em>Slipstream</em>) before charging 10".  If they kill their charge target, both <em>Massacre</em> and <em>Ravenous</em> trigger, allowing the Angelius to move 5" and make another attack for free -- all before being forced even once.  With additional 3" movements from <em>Ravenous</em> as the Angelius continues to kill and the 7" move of <em>Dragon Storm,</em> the Angelius can strike from over half a table away.  A Shepherd or two to extend Epic Thagrosh's Control Area for forcing and leeching can help get the most mileage out of this tactic.</p>
<p>Though expensive to cast at over half his FURY stat, <em>Black Chasm</em> can be a make-or-break spell in some games.  The short range means Epic Thagrosh can't cast it safely from the rear but a 4" AOE of knockdown on enemies damaged by it can clear lanes, drop defenses, and slow advances.  Casting it and <em>Glory of Everblight</em> does require all of Epic Thagrosh's fury; but if he casts <em>Glory</em> first, then <em>Black Chasm</em> will benefit from it. The result is a risky combo that leaves Epic Thagrosh without transfers but can win games if successful.</p>
<p><span style="text-decoration: underline;"><strong>Casual Play</strong></span></p>
<p>Between the fantastic sculpt and how much fun Epic Thagrosh can be to play, I see him having a strong presence in the casual environment.  There are other warlocks in the Legion army that can run beasts as well as Epic Thagrosh but he is by far the most fluffy warlock and the best looking on the tabletop.</p>
<p>A big huge beatstick warlock to accompany some big huge beatstick Legion warbeasts that run hot off <em>Glory</em> with Forsaken and Shepherds to support them sounds like a lot of fun.  Seraphs can provide an excellent crowd control element to the list and combined with a few utility beasts you can have a solid beast-heavy low model-count army.</p>
<p>Another option for Epic Thagrosh is a Shredder-heavy list.  <em>Rabid</em> and <em>Pack Mentality</em> can make a handful of Shredders deadly.  Add in <em>Glory of Everblight</em> and <em>Dragon Storm,</em> and those little walking mouths can be even more dangerous.</p>
<p><span style="text-decoration: underline;"><strong>Final Thoughts</strong></span></p>
<p>Thagrosh, the Messiah is  big, brutal, and can get some amazing mileage out of his warbeasts.  Although not the most competitive caster, he certainly has a bag full of trics.  With proper applicateion, Epic Thagrosh will be a force to reckon with on the table.</p>
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