Dankelblarg Just the blarg

8Feb/070

Mirror Match/Battle of Dead Man Flats

Mirror Match/Battle of Dead Man Flats
Wednesday, February 7, 2007

Prorpger and I decided to play a mirror match for this one, so I built a force to match his usual Menoth list and we both fielded the following:

  • Severius
  • Avatar
  • Revenger
  • Revenger
  • Paladin
  • Knights Exemplar
  • Choir (x5)
  • Wrack
  • Piper of Menoth

One of Prorpger's Revengers is still unassembled so a Repenter filled in for this game.

The table had some hills and woods spread out, but featured some standing stones in the middle of the table with a small plastic corpse in a coffin on it. Since there was no central hill, the table was dubbed Dead Man Flats. We played out on the table in front of the window, resulting in the following view from the mall:

The Fishbowl
In "the Fishbowl"

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25Jan/070

America Hill, the Final Solution

America Hill, the Final Solution
Wednesday, January 24, 2007

This week we decided to try another tweak to the America Hill rules. We discovered that the hills we had been fighting over were really the wrong hill. Luckily we finally found the right one this week.

To help encourage people to take the hill, we added Woldwompers. Woldwompers were independent models that could be activated by various warcasters or warlocks if they were in control of the hill. Woldwompers had the same stat line as a Woldwarden but with -1 SPD and -1 ARM. They also had a fury of two and could be forced by any controlling warcaster/warlock, and the fury would dissipate at the end of each player's turn. Woldwompers had no animus, no chain attack, but maintained All Terrain, Elemental Construct, and Spell Strike.

  • At the end if each turn, the player with the most models on the hill gained 1 VP. This is turn, not round - we went this way to place more value on the hill.
  • At the end of a turn, if a player had their warcaster/warlock on the hill, they could activate one of the three Woldwompers immediately.
  • At the end of a turn, if a player had their wracaster/warlock on the hill and had or tied for the most models on the hill (units counted as 1 model), they could activate two of the three Woldwompers immediately.

America Hill

Despite the steps we played the hill as "smooth" so it could be climbed freely. We didn't want to overemphasize the steps too much.

After rolling to determine order, we arranged ourselves around the table as follows:

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25Jan/070

Team Game – Fanatic Alliance vs. Cygnar

Team Game - Fanatic Alliance vs. Cygnar
Wednesday, January 17, 2007

Although we took a week off from the free-for-all game, Renwolf, Patman, Jgoewert and myself wound up playing a multiplayer team game, 350 points per person. Turns out a couple of arch enemies but aside their religious differences to do something important - try to beat up on some Cygnar.

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5Jan/070

Fear the Boot and the Fight For America Hill, Round 2

Fear the Boot and the Fight For America Hill, Round 2 (350 pts.)
Wednesday, January 3, 2007

After the fun we had with the first attempt at the Fight for America Hill we decided to try to tweak the rules to encourage people to take and hold the hill instead of hiding on the edges and sniping adjacent opponents. Our first try was to add VP rewards for claiming the hill.

Scoring:

  • Having the most models on the hill at the end of your turn scores 1 VP
  • Having the most models on the hill at the end of the turn of the player across from you scores you 1 VP

With those changes we rolled for initiatve and picked starting locations for the second try at taking America Hill.

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28Dec/060

Fear the Boot and the Fight for America Hill

Fear the Boot and the Fight For America Hill
Wednesday, December 28, 2006

It was a cold and dreary night, but none of us cared because we were all crammed in the back room of the local gaming store, crowded around a table moving our little pewter figures around foam we called “hills” and felt we called “forests.” Somewhere in the midst of our madness we had a wild and crazy Warmachine/Hordes King of the Hill style game between myself, Eye Tyrant, Prorpger, and Patman while Superduck (aka the Breadstick King) watched on).

We decided to have a 350-point four-way King of the Hill style match. Instead of scoring on every turn, each player would earn a victory point if they had more models than anyone else on the hill at the end of their own turn starting with the second turn. The board was dominated by the hill in the center, but there were a few other terrain pieces scattered around the board. Only the hill in the middle and the forest between the Patman and my own deployment areas got any use. The hill itself had some rough edges but to be fair we decided the whole thing was a smooth surface and a model only had to get on part of it to be “on the hill.” Prorpger threw a plastic American Flag that was sitting around on the hill, giving it its name. Which was fine until we realized this must be Early America Hill since there were only four stars and three stripes on the flag. Regardless, the battle was soon joined...

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11Dec/061

12/9/2006 Warmachine Tournament Report

Last Saturday I attended a local Warmachine tournament at the Clicks in Crestwood Plaza - a 500-point Steamroller event. This was only the second event I've been able to attend since I started getting involved in the local scene. Most events lately have been 750-point events, and I'm just not as big of a fan of the larger games. The few 500 point events that have taken place have been on days I had prior engagements, so it's been a while since I was actually able to play in a tournament. Fourteen players showed up for the tournament, so it was a pretty good showing. Faction representation was relatively even, with the exception of the Cryx; there were two Cygnarans, three Menites, three Khadorans, five Cryxians, and a merc player. All are members of our local forums.

In addition to the standard Steamroller rules, the Pressganger added an additional rule to try to finish the tournament quickly so everyone could make their holiday events. If it was your turn when time was called, you had five minutes to finish your turn. If you had gone first, your opponent then had five minutes to take his last turn. Personally I wasn't a big fan of this rule at all - it meant the last player may have five minutes to try to counter his opponent's ten-minute previous turn, but the majority wanted it so it was put into place.

I decided to give the Harbinger a shot in this tournament, but mine is still in pieces. There's a few conversions I'm toying around with, and I didn't want to do a rush job to get her on the table so I borrowed a fellow Menite's figure instead. My initial choices for my other caster were Kreoss and Amon, but the lists I had come up with were both similar builds, and I needed something to cover the Assassin scenario better, so I went with Severius. My lists were as follows:

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21Nov/061

Warmachine: The Vermillion Menofix

It's time to switch gears a little bit and discuss my wargaming and painting hobbies to fill out the blarging categories I had planned to start with.

Roughly a year ago a friend and I picked up Warmachine, a miniature wargame by Privateer Press. Since then we've played roughly weekly and have added a couple of players to our little group (though one has gone MIA after becoming a father). Since I'll likely talk about the game and the miniatures in the future I'm going to take this opportunity to talk about why Warmachine is my game of choice, why I play the faction I do, and finally how I came up with the color scheme I chose for my army.

I enjoy the warcaster-centric style of play that Warmachine features. Especially since while being the most powerful model in your army, the warcaster is still far from invulnerable and in most cases requires protection to keep him safe. And with good reason - in many cases killing your warcaster is how your opponent wins the game. To use a chess analogy, your warcaster is a combination of the king and the queen. This dichotomy forces you to balance using the piece as an offensive weapon with keeping it safe from your opponents.

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